예제 #1
0
 public SimpleRenderable(Buffer buffer, IEnumerable <PipelineType> pipelines, int indexOffset, int indexCount)
 {
     _buffer     = buffer;
     _pipelines  = pipelines.ToHashSet();
     IndexOffset = indexOffset;
     IndexCount  = indexCount;
 }
예제 #2
0
        internal ViewportOverlay(IViewport viewport)
        {
            _viewport = viewport;
            _width    = -1;
            _height   = -1;

            _buffer = Engine.Engine.Interface.CreateBuffer();
            _buffer.Update(new []
            {
                new VertexStandard {
                    Position = new Vector3(0, 0, 0), Texture = new Vector2(0, 0)
                },
                new VertexStandard {
                    Position = new Vector3(0, 1, 0), Texture = new Vector2(0, 1)
                },
                new VertexStandard {
                    Position = new Vector3(1, 1, 0), Texture = new Vector2(1, 1)
                },
                new VertexStandard {
                    Position = new Vector3(1, 0, 0), Texture = new Vector2(1, 0)
                },
            }, new uint[]
            {
                0, 2, 1,
                0, 3, 2
            });
        }
예제 #3
0
 public SimpleRenderable(Buffer buffer, PipelineType pipeline, int indexOffset, int indexCount) : this(buffer, new [] { pipeline }, indexOffset, indexCount)
 {
 }
예제 #4
0
 /// <summary>
 /// Create a grid renderable for a specific viewport.
 /// </summary>
 /// <param name="viewport">The viewport that will render this grid</param>
 /// <param name="engine">The engine interface, to create a buffer</param>
 public GridRenderable(IViewport viewport, EngineInterface engine)
 {
     _viewport  = viewport;
     _validated = false;
     _buffer    = engine.CreateBuffer();
 }