/// <summary> /// Updates the scene. /// </summary> /// <param name="gameTime">The GameTime.</param> public override void Update(GameTime gameTime) { if (_entityComposer.GameOver) { _blackBlend.IsEnabled = true; if (_blackBlend.IsCompleted) { var endScene = SGL.QueryComponents <SceneManager>().Get <EndScene>(); endScene.Score = _entityComposer.Score; endScene.AchievementManager = _entityComposer.AchievementManager; SGL.QueryComponents <SceneManager>().ActiveScene = endScene; } } else { HandleInput(gameTime); if (!_achievementsOpen) { _skyBox.Update(gameTime); _entityComposer.Update(gameTime); _scoreBoard.CurrentHealth = _entityComposer.Player.Health; _scoreBoard.CurrentScore = _entityComposer.Score; _minimap.Update(gameTime); _debugDisplay.Update(gameTime); } } _blackBlend.Update(gameTime); _achievementControl.Visible = _achievementsOpen; UIManager.Update(gameTime); }
private void SetTime(SkyBoxTime time) { switch (time) { case SkyBoxTime.Morning: connector.SendPacket(Skybox.SetTime(9), new Action <JObject>(data => { connector.SendPacket(Skybox.Update("static", GetSkyBox("bluecloud_rt.jpg"), GetSkyBox("bluecloud_lf.jpg"), GetSkyBox("bluecloud_up.jpg"), GetSkyBox("bluecloud_dn.jpg"), GetSkyBox("bluecloud_bk.jpg"), GetSkyBox("bluecloud_ft.jpg")), new Action <JObject>(morningData => { Console.WriteLine("It's daytime!"); })); })); break; case SkyBoxTime.Afternoon: connector.SendPacket(Skybox.SetTime(12), new Action <JObject>(data => { connector.SendPacket(Skybox.Update("static", GetSkyBox("graycloud_rt.jpg"), GetSkyBox("graycloud_lf.jpg"), GetSkyBox("graycloud_up.jpg"), GetSkyBox("graycloud_dn.jpg"), GetSkyBox("graycloud_bk.jpg"), GetSkyBox("graycloud_ft.jpg")), new Action <JObject>(afternoonData => { Console.WriteLine("It's the afternoon!"); })); })); break; case SkyBoxTime.Evening: connector.SendPacket(Skybox.SetTime(20), new Action <JObject>(data => { connector.SendPacket(Skybox.Update("static", GetSkyBox("yellowcloud_rt.jpg"), GetSkyBox("yellowcloud_lf.jpg"), GetSkyBox("yellowcloud_up.jpg"), GetSkyBox("yellowcloud_dn.jpg"), GetSkyBox("yellowcloud_bk.jpg"), GetSkyBox("yellowcloud_ft.jpg")), new Action <JObject>(eveningData => { Console.WriteLine("It's in the evening!"); })); })); break; case SkyBoxTime.Night: connector.SendPacket(Skybox.SetTime(22), new Action <JObject>(data => { connector.SendPacket(Skybox.Update("static", GetSkyBox("graycloud_rt.jpg"), GetSkyBox("graycloud_lf.jpg"), GetSkyBox("graycloud_up.jpg"), GetSkyBox("graycloud_dn.jpg"), GetSkyBox("graycloud_bk.jpg"), GetSkyBox("graycloud_ft.jpg")), new Action <JObject>(nightData => { Console.WriteLine("It's nightTime!"); })); })); break; } }
/// <summary> /// Updates the scene. /// </summary> /// <param name="gameTime">The GameTime.</param> public override void Update(GameTime gameTime) { _skyBox.Update(gameTime); _fadeableText1.Update(gameTime); if (_fadeableText1.AnimationComplete) { _fadeableText2.Update(gameTime); if (_fadeableText2.AnimationComplete) { _fadeableText3.Update(gameTime); if (_fadeableText3.AnimationComplete) { _blackBlend.Update(gameTime); if (_blackBlend.IsCompleted) { SGL.QueryComponents <SceneManager>().ActiveScene = SGL.QueryComponents <SceneManager>().Get <MenuScene>(); } } } } }