public static void LoadLootTemplates_Skinning() { Log.outInfo(LogFilter.ServerLoading, "Loading skinning loot templates..."); uint oldMSTime = Time.GetMSTime(); List<uint> lootIdSet; List<uint> lootIdSetUsed = new List<uint>(); uint count = Skinning.LoadAndCollectLootIds(out lootIdSet); // remove real entries and check existence loot var ctc = Global.ObjectMgr.GetCreatureTemplates(); foreach (var pair in ctc) { uint lootid = pair.Value.SkinLootId; if (lootid != 0) { if (!lootIdSet.Contains(lootid)) Skinning.ReportNonExistingId(lootid, pair.Value.Entry); else lootIdSetUsed.Add(lootid); } } foreach (var id in lootIdSetUsed) lootIdSet.Remove(id); // output error for any still listed (not referenced from appropriate table) ids Skinning.ReportUnusedIds(lootIdSet); if (count != 0) Log.outInfo(LogFilter.ServerLoading, "Loaded {0} skinning loot templates in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); else Log.outError(LogFilter.ServerLoading, "Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); }