public static void onOpponentHasReconnected(ulong playerId) { _syncDelegate.OnOpponentHasReconnected(playerId); }
public void onOpponentHasReconnected(long playerId) { var opponentPlayerId = Convert.ToUInt64(playerId); _syncDelegate.OnOpponentHasReconnected(opponentPlayerId); }
public static void onOpponentHasReconnected(UInt64 playerId) { _syncMessageHandler.OnOpponentHasReconnected(playerId); }