public static void onOpponentHasLostConnection(ulong playerId) { _syncDelegate.OnOpponentHasLostConnection(playerId); }
public void onOpponentHasLostConnection(long playerId) { var opponentPlayerId = Convert.ToUInt64(playerId); _syncDelegate.OnOpponentHasLostConnection(opponentPlayerId); }
public static void onOpponentHasLostConnection(UInt64 playerId) { _syncMessageHandler.OnOpponentHasLostConnection(playerId); }