public void Update() { if (wiz.diatanceToPlayer >= 12 || wiz.diatanceToPlayer <= 4) { Skill_3.SetActive(false); } }
protected override void InitSkill() { /* * Skill_1 skill_1 = Instantiate(skill_1) as Skill_1; * Skill_2 skill_2 = Instantiate(skill_2) as Skill_2; * Skill_3 skill_3 = Instantiate(skill_3) as Skill_3; */ Skill_1 skill_1 = new Skill_1(); Skill_2 skill_2 = new Skill_2(); Skill_3 skill_3 = new Skill_3(); skill_list = new SkillBase[3]; skill_list[0] = skill_1; skill_list[1] = skill_2; skill_list[2] = skill_3; }
public void ShootMagic3() { Skill_3.SetActive(true); }