예제 #1
0
 public void Update()
 {
     if (wiz.diatanceToPlayer >= 12 || wiz.diatanceToPlayer <= 4)
     {
         Skill_3.SetActive(false);
     }
 }
예제 #2
0
    protected override void InitSkill()
    {
        /*
         * Skill_1 skill_1 = Instantiate(skill_1) as Skill_1;
         * Skill_2 skill_2 = Instantiate(skill_2) as Skill_2;
         * Skill_3 skill_3 = Instantiate(skill_3) as Skill_3;
         */

        Skill_1 skill_1 = new Skill_1();
        Skill_2 skill_2 = new Skill_2();
        Skill_3 skill_3 = new Skill_3();

        skill_list    = new SkillBase[3];
        skill_list[0] = skill_1;
        skill_list[1] = skill_2;
        skill_list[2] = skill_3;
    }
예제 #3
0
 public void ShootMagic3()
 {
     Skill_3.SetActive(true);
 }