public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } double effectTickTime = self.GetBuffStateDoubleParam(buffConfig, key_EffectTickTime, self.GetBuffStateIndex(buffInfo)); if (effectTickTime < 0) { self.LogInfo("TickBuffState:buffObj[{0}] buff:[{1}] Tick Effect effectTickTime< 0".F(self.GetID(), self.GetBuffID(buffInfo))); return(LogicStateTickRet.TimeFinish); } self.SetBuffStateTime(buffInfo, self.GetBuffStateTime(buffInfo) - self.GetDeltaTime()); var leftTickTime = self.GetBuffStateDoubleParam(buffInfo, key_ticlLeftTime_BuffInfo); if (leftTickTime - self.GetBuffStateTime(buffInfo) >= effectTickTime) { self.SetBuffStateDoubleParam(buffInfo, key_ticlLeftTime_BuffInfo, leftTickTime - effectTickTime); self.LogInfo("TickBuffState:buffObj[{0}] buff:[{1}] Tick Effect".F(self.GetID(), self.GetBuffID(buffInfo))); ret = LogicStateTickRet.OnEffect; } else if (self.GetBuffStateTime(buffInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("TickBuffState:buffObj[{0}] buff:[{1}] Tick Finish".F(self.GetID(), self.GetBuffID(buffInfo))); } else { ret = LogicStateTickRet.None; } return(ret); }
public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); if (ret == LogicStateTickRet.TimeFinish) { return ret; } double effectTickTime = self.GetBuffStateDoubleParam(buffConfig, key_EffectTickTime, self.GetBuffStateIndex(buffInfo)); if(effectTickTime < 0) { self.LogInfo("TickBuffState:buffObj[{0}] buff:[{1}] Tick Effect effectTickTime< 0".F(self.GetID(), self.GetBuffID(buffInfo))); return LogicStateTickRet.TimeFinish; } self.SetBuffStateTime(buffInfo, self.GetBuffStateTime(buffInfo) - self.GetDeltaTime()); var leftTickTime = self.GetBuffDoubleParam(buffInfo, key_ticlLeftTime_BuffInfo); if (leftTickTime - self.GetBuffStateTime(buffInfo) >= effectTickTime) { self.SetBuffDoubleParam(buffInfo, leftTickTime - effectTickTime, key_ticlLeftTime_BuffInfo); self.LogInfo("TickBuffState:buffObj[{0}] buff:[{1}] Tick Effect".F(self.GetID(), self.GetBuffID(buffInfo))); ret = LogicStateTickRet.OnEffect; } else if (self.GetBuffStateTime(buffInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("TickBuffState:buffObj[{0}] buff:[{1}] Tick Finish".F(self.GetID(), self.GetBuffID(buffInfo))); } else { ret = LogicStateTickRet.None; } return ret; }
public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); if (ret == LogicStateTickRet.TimeFinish) { return ret; } self.SetBuffStateTime(buffInfo, self.GetBuffStateTime(buffInfo) - self.GetDeltaTime()); //help harm 判断是否停留 int harmHelpType = self.GetBuffStateIntParam(buffConfig, Key_Int__BuffConfig, self.GetBuffStateIndex(buffInfo)); bool needNextState = false; switch(harmHelpType) { case 1: //这个是友好,没错 needNextState = self.GetCamp() != self.GetSrcCamp(buffInfo); break; case 2: //这个是友好,没错敌对 needNextState = self.GetCamp() == self.GetSrcCamp(buffInfo); break; } if (self.GetBuffStateTime(buffInfo) <= 0 || needNextState) { ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:buffObj[{0}] buff:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetBuffID(buffInfo))); } return ret; }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); self.SetSkillTime(skillInfo, self.GetSkillTime(skillInfo) - self.GetDeltaTime()); if (self.GetSkillTime(skillInfo) <= 0) { ret = LogicStateTickRet.TimeFinish; self.LogInfo("SkillLogicState:skillObj[{0}] skill:[{1}] [{2}]".F(self.GetID(), self.GetSkillID(skillInfo), ret.ToString())); } return(ret); }
public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); self.SetBuffTime(buffInfo, self.GetBuffTime(buffInfo) - self.GetDeltaTime()); if (self.GetBuffTime(buffInfo) <= 0) { ret = LogicStateTickRet.TimeFinish; self.LogInfo("BuffLogicState:buffObj[{0}] buff:[{1}] [{2}]".F(self.GetID(), self.GetBuffID(buffInfo), ret.ToString())); } return(ret); }
public override void OnEffect(SkillObj self, SkillObj tarObj, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { int key = Key_Double_AddTime1_BuffConfig; if (self.GetSrcID(buffInfo) == tarObj.GetID() || self.GetSrcParentID(buffInfo) == tarObj.GetID()) { key = Key_Double_AddTime1_BuffConfig; } else { key = Key_Double_AddTime2_BuffConfig; } foreach (var buff in self.GetBuffList(true)) { int buffId = self.GetBuffID(buff); if (buffId > 0 && buffId == self.GetBuffIntParam(buffConfig, Key_Int_BuffId_BuffConfig)) { double addTime = self.GetBuffDoubleParam(buffConfig, key); self.SetBuffTime(buff, self.GetBuffTime(buff) + addTime); self.SetBuffStateTime(buff, self.GetBuffStateTime(buff) + addTime); self.NotifyBuffInfo(buff, BattleInfoNotifyType.Time_Buff, BattleNotifyTime.TickEnd); } } }
public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); if (ret == LogicStateTickRet.TimeFinish) { return ret; } self.SetBuffStateTime(buffInfo, self.GetBuffStateTime(buffInfo) - self.GetDeltaTime()); if (self.GetBuffStateTime(buffInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:buffObj[{0}] buff:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetBuffID(buffInfo))); } return ret; }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return ret; } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); if (self.GetSkillStateTime(skillInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("ShowEffectSkillState:skillObj[{0}] skill:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return ret; }
public virtual bool InitBuffInfo(SkillObj self, SkillObj srcObj, BattleReason reason, BuffInfo_New buffInfo, BuffConfig_New buffConfig, bool RefreshGUID = true) { var buffId = self.GetBuffID(buffConfig); self.SetBuffId(buffInfo, buffId); if (RefreshGUID) { var guid = BattleModule.BattleID; self.SetBuffGuid(buffInfo, guid); } self.SetBuffStateIndex(buffInfo, 0); if (srcObj != null) { if (srcObj.GetParentID() > 0) { self.SetSrcID(buffInfo, srcObj.GetParentID()); } else { self.SetSrcID(buffInfo, srcObj.GetID()); } } var startLogicStateName = self.GetLogicState(buffConfig, 0); var startLogicState = BattleModule.GetBuffLogicState(startLogicStateName); if (startLogicState == null) { self.LogInfo("startLogicState == null BuffId:[{0}] startLogicStateName:[{1}]".F(buffId, startLogicStateName)); return(false); } //init startLogicState.InitBuff(self, buffInfo, buffConfig, 0); startLogicState.InitState(self, buffInfo, buffConfig, 0); var targetSelectName = self.GetTargetSelect(buffConfig); if (targetSelectName != null) { var targetSelect = BattleModule.GetTargetSelect(targetSelectName); if (targetSelect == null) { self.LogInfo("targetSelect == null buffId:[{0}] targetSelectName:[{1}]".F(buffId, targetSelectName)); return(false); } targetSelect.Init(self, buffInfo, buffConfig); } return(true); }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if(ret == LogicStateTickRet.TimeFinish) { return ret; } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); //self.LogInfo("State [{0}] Time:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetSkillStateTime(skillInfo))); if (self.GetSkillStateTime(skillInfo) <= 0) { self.LogInfo("State [{0}] NowTime fINISH:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetNowTime())); ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:skillObj[{0}] skill:[{1}] Charge Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return ret; }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); //self.LogInfo("State [{0}] Time:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetSkillStateTime(skillInfo))); if (self.GetSkillStateTime(skillInfo) <= 0) { self.LogInfo("State [{0}] NowTime fINISH:[{1}]".F(self.GetSkillLogicStateName(skillInfo), self.GetNowTime())); ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:skillObj[{0}] skill:[{1}] Charge Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return(ret); }
public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } self.SetBuffStateTime(buffInfo, self.GetBuffStateTime(buffInfo) - self.GetDeltaTime()); if (self.GetBuffStateTime(buffInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:buffObj[{0}] buff:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetBuffID(buffInfo))); } return(ret); }
public override LogicStateTickRet Tick(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { LogicStateTickRet ret = base.Tick(self, buffInfo, buffConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } self.SetBuffStateTime(buffInfo, self.GetBuffStateTime(buffInfo) - self.GetDeltaTime()); //help harm 判断是否停留 int harmHelpType = self.GetBuffStateIntParam(buffConfig, Key_Int__BuffConfig, self.GetBuffStateIndex(buffInfo)); bool needNextState = false; switch (harmHelpType) { case 1: //这个是友好,没错 needNextState = self.GetCamp() != self.GetSrcCamp(buffInfo); break; case 2: //这个是友好,没错敌对 needNextState = self.GetCamp() == self.GetSrcCamp(buffInfo); break; } if (self.GetBuffStateTime(buffInfo) <= 0 || needNextState) { ret = LogicStateTickRet.NextState; self.LogInfo("ChargeState:buffObj[{0}] buff:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetBuffID(buffInfo))); } return(ret); }
public override LogicStateTickRet Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { LogicStateTickRet ret = base.Tick(self, skillInfo, skillConfig); if (ret == LogicStateTickRet.TimeFinish) { return(ret); } self.SetSkillStateTime(skillInfo, self.GetSkillStateTime(skillInfo) - self.GetDeltaTime()); if (self.GetSkillStateTime(skillInfo) <= 0) { ret = LogicStateTickRet.NextState; self.LogInfo("ShowEffectSkillState:skillObj[{0}] skill:[{1}] ShowEffectState Finish".F(self.GetID(), self.GetSkillID(skillInfo))); } return(ret); }
/// <summary> /// 造成伤害或治疗 /// </summary> /// <param name="tarObj"></param> /// <param name="srcObj"></param> /// <param name="damage">大于0是伤害,小于0是治疗</param> public static void DamageTarget(SkillObj tarObj, SkillObj srcObj, Damage damage) { SkillObj realSrcObj = srcObj; if (tarObj == null || tarObj.IsDead()) { return; } if (realSrcObj != null && damage.srcId > 0 && realSrcObj.GetID() != damage.srcId) { realSrcObj = tarObj.GetSkillObj(damage.srcId); } BattleModule.CalcDamage(tarObj, realSrcObj, damage); //先修正伤害 BattleModule.DamageFix(tarObj, realSrcObj, damage); //质量和造成伤害都是这个 //造成伤害 if (damage.value >= 0) { tarObj.OnDamage(damage, realSrcObj); } else { tarObj.OnDamage(damage, realSrcObj); } //检查技能与BUFF的相应触发 if (realSrcObj != null && !realSrcObj.IsDead()) { var srcSkillList = realSrcObj.GetSkillList(); var srcBuffList = realSrcObj.GetBuffList(); //Source skill fix if (srcSkillList != null) { foreach (var skillInfo in srcSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, realSrcObj); int skillId = realSrcObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = realSrcObj.GetSkillConfig(skillId); if (damage.value >= 0) { skillLogic.OnDamageTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig); } else { skillLogic.OnHealTarget(realSrcObj, tarObj, damage, skillInfo, skillConfig); } } else { realSrcObj.LogInfo("something error in BattleModule.DamageTarget src skill:[{0}]".F(skillId)); } } } //Source buff fix if (srcBuffList != null) { foreach (var buffInfo in srcBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, realSrcObj); int buffId = realSrcObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = realSrcObj.GetBuffConfig(buffId); if (damage.value >= 0) { buffLogic.OnDamageTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig); } else { buffLogic.OnHealTarget(realSrcObj, tarObj, damage, buffInfo, buffConfig); } } else { realSrcObj.LogInfo("something error in BattleModule.DamageTarget src buff:[{0}]".F(buffId)); } } } } var tarSkillList = tarObj.GetSkillList(); var tarBuffList = tarObj.GetBuffList(); //Target skill fix if (!tarObj.IsDead()) { if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); if (damage.value >= 0) { skillLogic.OnBeHurt(tarObj, realSrcObj, damage, skillInfo, skillConfig); } else { skillLogic.OnBeHeal(tarObj, realSrcObj, damage, skillInfo, skillConfig); } } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId); if (damage.value >= 0) { buffLogic.OnBeHurt(tarObj, realSrcObj, damage, buffInfo, buffConfig); } else { buffLogic.OnBeHeal(tarObj, realSrcObj, damage, buffInfo, buffConfig); } } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId)); } } } } if (tarObj.IsDead()) { if (tarSkillList != null) { foreach (var skillInfo in tarSkillList) { SkillLogic skillLogic = GetSkillLogic(skillInfo, tarObj); int skillId = tarObj.GetSkillID(skillInfo); if (skillLogic != null) { SkillConfig_New skillConfig = tarObj.GetSkillConfig(skillId); skillLogic.OnDie(tarObj, realSrcObj, skillInfo, skillConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar skill:[{0}]".F(skillId)); } } } //Target buff fix if (tarBuffList != null) { foreach (var buffInfo in tarBuffList) { BuffLogic buffLogic = GetBuffLogic(buffInfo, tarObj); int buffId = tarObj.GetBuffID(buffInfo); if (buffLogic != null) { BuffConfig_New buffConfig = tarObj.GetBuffConfig(buffId); buffLogic.OnDie(tarObj, realSrcObj, buffInfo, buffConfig); } else { tarObj.LogInfo("something error in BattleModule.DamageTarget tar buff:[{0}]".F(buffId)); } } } bool ret = tarObj.OnDie(realSrcObj); } }