public virtual bool CommonCheck(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { if (!self.CommonCheck() || self.IsDead()) { return(false); } if (skillInfo != null && IsEnd(self, skillInfo, skillConfig)) { return(false); } return(true); }
public virtual bool CommonCheck(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { if (!self.CommonCheck() || self.IsDead()) { return false; } if (skillInfo != null && IsEnd(self, skillInfo, skillConfig)) { return false; } return true; }
public virtual bool CommonCheck(SkillObj self, BuffInfo_New buffInfo, BuffConfig_New buffConfig) { if (!self.CommonCheck() || self.IsDead()) { return(false); } if (IsEnd(self, buffInfo, buffConfig)) { return(false); } return(true); }