public NomalEnemyPassive5(SkillNormalEnemy set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.PAS; coef = 1; }
public NormalEnemyActive7(SkillNormalEnemy set) : base(set) { targetNum = 5; targetTag = TARGETTAG.FRIENDALL; type = SKILLTYPE.ACT; skillType = ENEMYSKILLTYPE.NORMAL; coef = 1; turnUse = 5; key = "act7"; name = "act7"; }
public NormalEnemyActive4(SkillNormalEnemy set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.ACT; skillType = ENEMYSKILLTYPE.BUFF; coef = 1; turnUse = 4; key = "act4"; name = "act4"; }
public NormalEnemyActive3(SkillNormalEnemy set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.ACT; skillType = ENEMYSKILLTYPE.NORMAL; coef = 1; turnUse = 4; key = "normalAttack"; name = "act3"; }
public NormalEnemyActive5(SkillNormalEnemy set) : base(set) { targetNum = 1; targetTag = TARGETTAG.ENEMYALL; type = SKILLTYPE.ACT; skillType = ENEMYSKILLTYPE.CONDITION; coef = 1; turnUse = 4; key = "act5"; name = "act5"; totalHP = 0; }
public NormalEnemyActive6(SkillNormalEnemy set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.ACT; skillType = ENEMYSKILLTYPE.BUFF; coef = 1; turnUse = 3; key = "act6"; name = "act6"; debuffs = new List <Buff>(); target = new List <BattleChar>(); }
public NormalEnemyActive2(SkillNormalEnemy set) : base(set) { targetNum = 1; targetTag = TARGETTAG.FRIEND; type = SKILLTYPE.ACT; skillType = ENEMYSKILLTYPE.NORMAL; coef = 1; turnUse = 3; key = "act2"; name = "act2"; state = new List <Poison>(); target = new List <BattleChar>(); }
public NormalEnemyPassives(SkillNormalEnemy set) : base(set) { }
//public new SkillArcher set; public NormalEnemyActives(SkillNormalEnemy set) : base(set) { }