Esempio n. 1
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    public NomalEnemyPassive5(SkillNormalEnemy set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.PAS;

        coef = 1;
    }
Esempio n. 2
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    public NormalEnemyActive7(SkillNormalEnemy set) : base(set)
    {
        targetNum = 5;
        targetTag = TARGETTAG.FRIENDALL;
        type      = SKILLTYPE.ACT;
        skillType = ENEMYSKILLTYPE.NORMAL;
        coef      = 1;
        turnUse   = 5;

        key  = "act7";
        name = "act7";
    }
Esempio n. 3
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    public NormalEnemyActive4(SkillNormalEnemy set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.ACT;
        skillType = ENEMYSKILLTYPE.BUFF;
        coef      = 1;
        turnUse   = 4;

        key  = "act4";
        name = "act4";
    }
Esempio n. 4
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    public NormalEnemyActive3(SkillNormalEnemy set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.ACT;
        skillType = ENEMYSKILLTYPE.NORMAL;
        coef      = 1;
        turnUse   = 4;

        key  = "normalAttack";
        name = "act3";
    }
Esempio n. 5
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    public NormalEnemyActive5(SkillNormalEnemy set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.ENEMYALL;
        type      = SKILLTYPE.ACT;
        skillType = ENEMYSKILLTYPE.CONDITION;
        coef      = 1;
        turnUse   = 4;

        key     = "act5";
        name    = "act5";
        totalHP = 0;
    }
Esempio n. 6
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    public NormalEnemyActive6(SkillNormalEnemy set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.ACT;
        skillType = ENEMYSKILLTYPE.BUFF;
        coef      = 1;
        turnUse   = 3;

        key  = "act6";
        name = "act6";

        debuffs = new List <Buff>();
        target  = new List <BattleChar>();
    }
Esempio n. 7
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    public NormalEnemyActive2(SkillNormalEnemy set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.FRIEND;
        type      = SKILLTYPE.ACT;
        skillType = ENEMYSKILLTYPE.NORMAL;
        coef      = 1;
        turnUse   = 3;

        key  = "act2";
        name = "act2";

        state  = new List <Poison>();
        target = new List <BattleChar>();
    }
Esempio n. 8
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 public NormalEnemyPassives(SkillNormalEnemy set) : base(set)
 {
 }
Esempio n. 9
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    //public new SkillArcher set;

    public NormalEnemyActives(SkillNormalEnemy set) : base(set)
    {
    }