public void DeadAllEffect() { for (int i = 0; i < m_runSkillEffect.Count; i++) { SkillEffect ef = m_runSkillEffect[i]; ef.Dead(); } }
public void DeadAllEffect() { for (int i = 0; i < m_runSkillEffect.Count; i++) { SkillEffect ef = m_runSkillEffect[i]; ef.Dead(); } }