public static SkillEffect MeleeAttackEffect() { var skillEffect = new SkillEffect(); skillEffect.EffectTarget = Targeting.SingleOpponentTarget(); var affinities = new SkillEffectAffinities(); affinities.SetAffinity(Const.Affinities.Physical, 1d); skillEffect.Affinities = affinities; skillEffect.BaseEnmity = 10; skillEffect.EnmityType = Const.EnmityTargetType.Target; skillEffect.EffectType = Const.SkillEffectType.Attack; skillEffect.AddStatModifier(Const.Stats.Attack, 1d, Const.ModifierType.Multiply); skillEffect.AddStatusEffect(StatusEffect.Blind()); return skillEffect; }
public static SkillEffect SquashEffect() { var skillEffect = new SkillEffect(); skillEffect.EffectTarget = Targeting.SquashTarget(); var affinities = new SkillEffectAffinities(); affinities.SetAffinity(Const.Affinities.Physical, 1d); skillEffect.Affinities = affinities; skillEffect.BaseEnmity = 30; skillEffect.EnmityType = Const.EnmityTargetType.Target; skillEffect.EffectType = Const.SkillEffectType.Attack; skillEffect.AddStatModifier(Const.Stats.Attack, 0.5d, Const.ModifierType.Multiply); skillEffect.AddStatusEffect(StatusEffect.Poison()); return skillEffect; }
public static SkillEffect MinorHealEffect() { var skillEffect = new SkillEffect(); skillEffect.EffectTarget = Targeting.SingleTarget(); var affinities = new SkillEffectAffinities(); affinities.SetAffinity(Const.Affinities.Healing, 1d); skillEffect.Affinities = affinities; skillEffect.BaseEnmity = 40; skillEffect.EnmityType = Const.EnmityTargetType.All; skillEffect.EffectType = Const.SkillEffectType.Heal; skillEffect.AddStatModifier(Const.Stats.Accuracy, 1d, Const.ModifierType.Absolute); skillEffect.AddStatModifier(Const.Stats.Mind, 3d, Const.ModifierType.Multiply); skillEffect.AddStatusEffect(StatusEffect.PoisonResistanceUp()); return skillEffect; }