public void OnSkillClick(object x) { if (skill != null) { skill.OffGreen(); } // DeactivateMoving = true; Debug.LogWarning("PSDA"); SkillButton button = (SkillButton)x; button.OnGreen(); Debug.LogWarning("PSDA1"); // skill1 = button; skill = button; skillBar.OnAllGreen(); Debug.LogWarning("PSDA2"); RightButtonSkill.OnGreen(); LeftButtonSkill.OnGreen(); Debug.LogWarning("PSDA3"); }
public void OnSetButtonClick(object x) { // Debug.Log(skill1 == null); // Debug.Log("Co to za noher"+skill1.Hiden); if (skill != null) { SkillButton button = (SkillButton)x; //Debug.Log("Pizdec " + (skill == button)); //Debug.Log(button.skill.skillType); if (button == RightButtonSkill) { button.Set(skill.skill, false); player.OnRightClickSkill = button.skill; player.ActiveSkill = button.skill; } else if (button == LeftButtonSkill) { button.Set(skill.skill, false); player.OnLeftClickSkill = button.skill; } else { button.Set(skill.skill, false); } skillBar.OffGreen(); RightButtonSkill.OffGreen(); LeftButtonSkill.OffGreen(); skill.OffGreen(); // skill1 = null; skill = null; Debug.Log("Da blyat"); // DeactivateMoving = false; // skill1.OffGreen(); // skill1 = null; } }