protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            viewport = graphics.GraphicsDevice.Viewport;

            combat_background.LoadContent(Content, "Combat_Background/" + BG.BG_011);  //Set BackGround

            empty_status_bar.LoadContent(Content, "Component/" + Gadget.Empty_Status_Bar);
            empty_status_bar.Position = new Vector2(0, 630 - empty_status_bar.Get_Height());
            turn_bar.LoadContent(Content, "Component/" + Gadget.Turn_Bar);
            turn_bar.Position = new Vector2((SCREEN_WIDTH / 2) - (turn_bar.Get_Width() / 2), 0);

            #region Load Menu
            var btn = new MenuButton(Content, Gadget.Agent_Recharge);
            btn.Position = new Vector2(((combat_background.Get_Width() - btn.Get_Width()) / 2) + ((4 - 0) * (btn.Get_Width() + 8)) - (btn.Get_Width() / 2), 496);
            menu_component.Add(btn);
            btn.Click   += Menu_was_Clicked;
            btn          = new MenuButton(Content, Gadget.Agent_Inventory);
            btn.Position = new Vector2(((combat_background.Get_Width() - btn.Get_Width()) / 2) + ((4 - 1) * (btn.Get_Width() + 8)) - (btn.Get_Width() / 2), 496);
            menu_component.Add(btn);
            btn.Click   += Menu_was_Clicked;
            btn          = new MenuButton(Content, Gadget.Curative_Measure);
            btn.Position = new Vector2(((combat_background.Get_Width() - btn.Get_Width()) / 2) + ((4 - 2) * (btn.Get_Width() + 8)) - (btn.Get_Width() / 2), 496);
            menu_component.Add(btn);
            btn.Click   += Menu_was_Clicked;
            btn          = new MenuButton(Content, Gadget.Arc_Reactor_Charge);
            btn.Position = new Vector2(((combat_background.Get_Width() - btn.Get_Width()) / 2) + ((4 - 3) * (btn.Get_Width() + 8)) - (btn.Get_Width() / 2), 496);
            menu_component.Add(btn);
            btn.Click += Menu_was_Clicked;
            #endregion

            heroes.Add(new Ant_Man(Content));
            heroes.Add(new Ant_Man(Content));
            heroes.Add(new Ant_Man(Content));

            heroes.Add(new Ant_Man(Content));
            heroes.Add(new Ant_Man(Content));
            heroes.Add(new Ant_Man(Content));

            for (int i = 0; i < heroes.Count; i++)
            {
                for (int j = 0; j < 4; j++)
                {
                    var btnskill = new SkillButton(Content, heroes[i].Get_Name(), heroes[i].Get_Uniform(), heroes[i].Get_Skills()[j]);
                    btnskill.Position = new Vector2(((combat_background.Get_Width() - btnskill.Get_Width()) / 2) + ((j - 4) * (btnskill.Get_Width() + 8)) + (btnskill.Get_Width() / 2), 496);
                    btnskill.Click   += BtnAttack_was_Clicked;
                    heroes[i].Add_Skill_Button(btnskill);
                }
                heroes[i]._hp_bar = new StatusBar(heroes[i].Get_Name(), heroes[i].Get_Max_Health(), Gadget.HEALTH, Content);
                if (i % 2 == 0)
                {
                    heroes[i]._hp_bar.Position = new Vector2(7, SCREEN_HEIGHT - 72 + (i * 12));
                }
                else
                {
                    heroes[i]._hp_bar.Position = new Vector2(389, SCREEN_HEIGHT - 72 + ((i - 1) * 12));
                }
                heroes[i]._sp_bar = new StatusBar(heroes[i].Get_Name(), heroes[i].Get_Max_Stamina(), Gadget.STAMINA, Content);
                if (i % 2 == 0)
                {
                    heroes[i]._sp_bar.Position = new Vector2(7, SCREEN_HEIGHT - 62 + (i * 12));
                }
                else
                {
                    heroes[i]._sp_bar.Position = new Vector2(389, SCREEN_HEIGHT - 62 + ((i - 1) * 12));
                }

                heroes[i].Load_Sprite(Content, heroes[i].Get_Name(), heroes[i].Get_Uniform());
                if (i % 2 == 0)
                {
                    heroes[i].Set_Sprite_Position(new Vector2(-(i * 10), (i * 50) - (heroes[i].Get_Sprite_Height() + 100)));
                }
                else
                {
                    heroes[i].Set_Sprite_Position(new Vector2(495 + (i * 10), ((i - 1) * 50) - (heroes[i].Get_Sprite_Height() + 100)));
                }
                heroes[i].Get_Sprite().Click += Char_was_Clicked;
            }

            heroes[cur_turn].Set_Sprite_Focus(true);

            base.LoadContent();
        }