public static T NewSpineGameObject <T> (SkeletonDataAsset skeletonDataAsset) where T : SkeletonRenderer { return(SkeletonRenderer.AddSpineComponent <T>(new GameObject("New Spine GameObject"), skeletonDataAsset)); }
/// <summary>Adds and prepares a SkeletonAnimation component to a GameObject at runtime.</summary> /// <returns>The newly instantiated SkeletonAnimation</returns> public static SkeletonAnimation AddToGameObject(GameObject gameObject, SkeletonDataAsset skeletonDataAsset) { return(SkeletonRenderer.AddSpineComponent <SkeletonAnimation>(gameObject, skeletonDataAsset)); }