// Use this for initialization void Start() { m_skeletalDrawer = GetComponent<SkeletalHandController>(); try { m_leapController = new Controller(); } catch (Exception e) { Debug.Log(e); } m_pauseManager = GameObject.Find("PauseManager").GetComponent<PauseManager>(); }
void Start() { m_riggedHandController = GetComponent<RiggedHandController>(); m_skeletalHandController = GetComponent<SkeletalHandController>(); m_nonSkeletalHandController = GetComponent<NonSkeletalHandController>(); }