// Use this for initialization
    void Start()
    {
        m_skeletalDrawer = GetComponent<SkeletalHandController>();

        try {
            m_leapController = new Controller();
        } catch (Exception e) {
            Debug.Log(e);
        }
        m_pauseManager = GameObject.Find("PauseManager").GetComponent<PauseManager>();
    }
 void Start()
 {
     m_riggedHandController = GetComponent<RiggedHandController>();
     m_skeletalHandController = GetComponent<SkeletalHandController>();
     m_nonSkeletalHandController = GetComponent<NonSkeletalHandController>();
 }