public void SetContext(Context context) { this.context = context as SingleTargetContext; target = this.context.target; transform.position = context.entity.transform.position + Vector3.up; //swag it for now transform.rotation = Quaternion.LookRotation(target.transform.position.DirectionTo(transform.position)); }
public static float Strike(SingleTargetContext context, float baseValue) { return(baseValue + 10.0f); }
public static float ShadowSlash(SingleTargetContext context, float baseValue) { return(11); }