Beispiel #1
0
 public void SetContext(Context context)
 {
     this.context       = context as SingleTargetContext;
     target             = this.context.target;
     transform.position = context.entity.transform.position + Vector3.up; //swag it for now
     transform.rotation = Quaternion.LookRotation(target.transform.position.DirectionTo(transform.position));
 }
 public static float Strike(SingleTargetContext context, float baseValue)
 {
     return(baseValue + 10.0f);
 }
 public static float ShadowSlash(SingleTargetContext context, float baseValue)
 {
     return(11);
 }