예제 #1
0
    // Use this for initialization
    void Start()
    {
        var name = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;

        scene = new SingleScene("", name, Index.InValidIndex);
        scene.Load();
    }
        public FixedSceneOCController(OCParam param)
        {
            OcclusionRunningState.HasPVSData       = true;
            OcclusionRunningState.OcclusionEnabled = SharedConfig.EnableCustomOC;

            _param = param as FixedOCParam;
            _scene = new SingleScene(String.Empty, _param.SceneName, Index.InValidIndex);
            _scene.Load(_param.OCData, false);
        }