// Use this for initialization void Start() { var name = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; scene = new SingleScene("", name, Index.InValidIndex); scene.Load(); }
public FixedSceneOCController(OCParam param) { OcclusionRunningState.HasPVSData = true; OcclusionRunningState.OcclusionEnabled = SharedConfig.EnableCustomOC; _param = param as FixedOCParam; _scene = new SingleScene(String.Empty, _param.SceneName, Index.InValidIndex); _scene.Load(_param.OCData, false); }