void DisplayPlayers() { _Display.Clear(); _Display.Add(new Button("header-1") { DisplayedString = _Host ? "Host Match" : "Remote Match" }); _Display.Add(new Button("header-2") { DisplayedString = "Scenario" }); _Display.Add(new GuiContainer <Pod>("regular") { _ScenarioSelect }); _Display.Add(new Button("header-2") { DisplayedString = "Player Setup" }); if (_Host) { if (_ScenarioSelect.Count() == 0) { foreach (Scenario s in _Scenarios) { _ScenarioSelect.Add(new SelectionOption <Scenario>("match-lobby-player-section-select-option") { DisplayedString = s.Name, Value = s }); } } } else { _ScenarioSelect.Clear(); _ScenarioSelect.Add(new SelectionOption <Scenario>("match-lobby-player-section-select-option") { DisplayedString = _Lobby.Scenario.Name, Value = _Lobby.Scenario }); } _ScenarioSelect.Enabled = _Host; foreach (Player p in _Lobby.Players) { var section = new MatchLobbyPlayerSection(p, _Lobby, p == _Player); section.OnArmyConfigurationSelected += HandleArmyConfigurationSelected; section.OnPlayerReadyStateChanged += HandlePlayerReadyStateChanged; _Display.Add(section); } _Dirty = false; OnPulse += HandlePulse; _Items.Add(_Pane); }
void MakeSection(string SectionName, GuiItem Input, SingleColumnTable Display) { var header = new Button("header-2") { DisplayedString = SectionName }; var container = new GuiContainer <Pod>("scenario-builder-parameters-section"); container.Add(Input); Display.Add(header); Display.Add(container); }
void AddDetail(string Attribute, params string[] Values) { _DetailDisplay.Add(new Button("header-2") { DisplayedString = Attribute }); foreach (string value in Values) { _DetailDisplay.Add(new Button("regular") { DisplayedString = value }); } }
public void SetTurn(Turn Turn) { _InfoDisplay.Clear(); _InfoDisplay.Add( new Button("info-display-header") { DisplayedString = ObjectDescriber.Describe(Turn.TurnInfo.Army) }); _InfoDisplay.Add( new Button("info-display-info") { DisplayedString = ObjectDescriber.Describe(Turn.TurnInfo.TurnComponent) }); }
public MatchEndScreen(Match Match, Vector2f WindowSize, FactionRenderer FactionRenderer) : base(WindowSize) { _Table.Position = .5f * (WindowSize - _Table.Size); foreach (Army a in Match.Armies) { _Table.Add(new MatchEndArmyRow(a, FactionRenderer)); } _SaveButton.Position = new Vector2f(_Table.Size.X - _SaveButton.Size.X, 0); _SaveButton.OnClick += HandleSaveClicked; _Table.Add(_SaveButton); _Items.Add(_Table); }
public void SetActions(Func <Button, bool> Selector) { _ActionDisplay.Clear(); foreach (Button button in ActionButtons.Where(Selector)) { _ActionDisplay.Add(button); } }
public NewMapPane() : base("new-map-pane") { _CreateButton.Position = Size - new Vector2f(_CreateButton.Size.X + 32, _CreateButton.Size.Y + 32); _CancelButton.Position = _CreateButton.Position - new Vector2f(_CancelButton.Size.X + 4, 0); _CancelButton.OnClick += HandleCancelClicked; _CreateButton.OnClick += HandleCreateClicked; foreach (var matchSetting in GameData.MatchSettings.Values) { _MatchSettingsSelect.Add( new SelectionOption <MatchSetting>("new-map-parameters-section-select-option") { Value = matchSetting, DisplayedString = ObjectDescriber.Describe(matchSetting) }); } _Display.Add(new Button("new-map-header-1") { DisplayedString = "New Map" }); _Display.Add(new Button("new-map-header-2") { DisplayedString = "Height" }); _Display.Add(_HeightInput); _Display.Add(new Button("new-map-header-2") { DisplayedString = "Width" }); _Display.Add(_WidthInput); _Display.Add(new Button("new-map-header-2") { DisplayedString = "Random Map Generation" }); _Display.Add(_GenerateRandomCheckbox); _Display.Add(new GuiContainer <Pod>("new-map-parameters-section") { _MatchSettingsSelect }); Add(_CancelButton); Add(_CreateButton); Add(_Display); }
public void SetVictoryCondition(VictoryCondition Condition, Army ForArmy, Match Match) { _Display.Clear(); foreach (var objective in Condition.Scorers) { _Display.Add( new Button("objective-header") { DisplayedString = string.Format( "{0}/{1}", objective.CalculateScore(ForArmy, Match, new Dictionary <Objective, int>()), Condition.GetMaximumScore(objective, ForArmy, Match)) }); _Display.Add( new Button("objective-regular") { DisplayedString = ObjectDescriber.Sentencify( ObjectiveDescriber.RemoveScore(ObjectiveDescriber.Describe(objective))) }); } }
public TextPane(string Title, string Subtitle, string ButtonString) : base("text-pane") { _Button.Position = new Vector2f(Size.X - _Button.Size.X - 32, Size.Y - _Button.Size.Y - 32); _Button.OnClick += HandleConnectButtonClick; _IPInput.OnSubmitted += HandleConnectButtonClick; _Display.Add(new Button("header-1") { DisplayedString = Title }); _Display.Add(new Button("header-2") { DisplayedString = Subtitle }); _Display.Add(_IPInput); _Button.DisplayedString = ButtonString; Add(_Display); Add(_Button); }
public LogInPlayerScreen(Vector2f WindowSize) : base(WindowSize) { _Display.Add(new Button("join-server-header-1") { DisplayedString = "Log In" }); _Display.Add(new Button("join-server-header-2") { DisplayedString = "Server IP" }); _Display.Add(_ServerInput); _Display.Add(new Button("join-server-header-2") { DisplayedString = "Username" }); _Display.Add(_UsernameInput); _Display.Add(new Button("join-server-header-2") { DisplayedString = "Password" }); _Display.Add(_PasswordInput); _RegisterButton.Position = new Vector2f(0, _Pane.Size.Y - _RegisterButton.Size.Y - 32); _RegisterButton.OnClick += HandleRegister; _LogInButton.Position = new Vector2f(0, _RegisterButton.Position.Y - _LogInButton.Size.Y - 4); _LogInButton.OnClick += HandleLogIn; _Pane.Position = .5f * (WindowSize - _Pane.Size); _Pane.Add(_Display); _Pane.Add(_LogInButton); _Pane.Add(_RegisterButton); _Items.Add(_Pane); }
public void Alert(string Alert) { _Error.DisplayedString = Alert; _LeftDisplay.Remove(_Error); _LeftDisplay.Add(_Error); }