/// <summary> /// Find adjacencies around me /// </summary> public void CheckAdjacencies() { this.Adjacencies = PathAdjacencies.None; for (int i = 0; i < Path.dx.Length; ++i) { int nx = this.WorldPosition.x + Path.dx[i]; int ny = this.WorldPosition.y + Path.dy[i]; if (nx < 0 || ny < 0 || nx > GameScreen.GameWidth || ny > GameScreen.GameHeight) { continue; } var element = CampusManager.Instance.ElementAtWorldPosition(nx, ny); if (element != null && element is Path) { this.Adjacencies |= (PathAdjacencies)(1 << i); } } }
/// <summary> /// Find adjacencies around me /// </summary> public void CheckAdjacencies() { this.Adjacencies = PathAdjacencies.None; for (int i = 0; i < Path.dx.Length; ++i) { int nx = this.WorldPosition.x + Path.dx[i]; int ny = this.WorldPosition.y + Path.dy[i]; if (nx < 0 || ny < 0 || nx > GameScreen.GameWidth || ny > GameScreen.GameHeight) continue; var element = CampusManager.Instance.ElementAtWorldPosition(nx, ny); if (element != null && element is Path) { this.Adjacencies |= (PathAdjacencies)(1 << i); } } }