public BossBigWalkState(FinalBoss boss, BossStateMachine stateMachine, FinalBossData bossData, string animBoolName) : base(boss, stateMachine, bossData, animBoolName) { }
public BossTransformationState(FinalBoss boss, BossStateMachine stateMachine, FinalBossData bossData, string animBoolName) : base(boss, stateMachine, bossData, animBoolName) { }