private void spawnAfter() { if ((spawnTimer += Time.fixedDeltaTime) > SpawnAfterMinMax.x) { entityLifecycle.CreateNewEntity(); spawnTimer = 0; } }
private void Start() { globalPositionOffsetY = MinigameManager.transform.position.y; currentCamera = MinigameManager.CurrentCamera; entityLifecycle = new SimpleEntityLifecycle( transform, PlatformPrefabs, moveEntity, spawnMethod, null, outsideCameraDestroy); entityLifecycle.CreateNewEntity(); }