private void ServerDisconnected(object sender, SimpleClient.DisconnectedEventArgs e) { if (!Client.Silent) { Client.UnloadClient(); } }
private void OnServerDisconnected(object sender, SimpleClient.DisconnectedEventArgs e) { if (this.Register) { this.StopSync(true); } else { this.StopSync(false); } }
private void ClientDisconnected(object sender, SimpleClient.DisconnectedEventArgs e) { Client.UnloadClient(); }