예제 #1
0
    // Use this for initialization
    void Start()
    {
        clas        = FindObjectOfType <SimpleClasses>();
        battleEvent = FindObjectOfType <SimpleBattleHandler>();

        area = AreaType.area1;
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     craftStore = FindObjectOfType <CraftStore>();
     store      = FindObjectOfType <Store>();
     clas       = GameObject.FindObjectOfType <SimpleClasses>();
     battle     = GameObject.FindObjectOfType <SimpleBattleHandler>();
     // player = GameObject.FindGameObjectWithTag("Player");
     item      = GameObject.FindObjectOfType <simpleInventory>();
     inventory = FindObjectOfType <simpleInventory>();
     sentences = new Queue <string>();
     anim.SetBool("TalkBoxOpen", false);
     Invoke("getMovement", 2f);
     canDo = true;
 }
예제 #3
0
        public override bool Equals(object obj)
        {
            if (obj.GetType() != typeof(MultipleSets))
            {
                return(false);
            }
            var target = obj as MultipleSets;

            return(Id == target.Id &&
                   SimpleClasses.EnumerableEquals(target.SimpleClasses) &&
                   StringSet.EnumerableEquals(target.StringSet) &&
                   IntegerSet.EnumerableEquals(target.IntegerSet) &&
                   DoubleSet.EnumerableEquals(target.DoubleSet) &&
                   DateSet.EnumerableEquals(target.DateSet));
        }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        // PlayerPrefs.DeleteAll();
        // get the refrences

        // undo later
        // PlayerPrefs.DeleteAll();
        Inventory = FindObjectOfType <simpleInventory>();
        classes   = FindObjectOfType <SimpleClasses>();
        // set the SaveGame Data in the main menu that was selected Here << should be player prefs enabled
        // Data GameSlot,PlayerSelected << class should be enabled later on
        // this should be chaged to player pref data later and set in main menu
        GameID   = 0;
        playerID = 0;
        GameID   = PlayerPrefs.GetInt("MenuLoadGameSlot");
        LoadGame(GameID);
    }
예제 #5
0
 public void Add(SimpleClass simpleClass)
 {
     SimpleClasses.Add(simpleClass);
 }