/// <summary> /// Initializes the transforms used by the game. /// </summary> private void InitializeTransform() { fViewCamera = new SimpleCameraController(this.Game, this.Manager, GraphicsDevice.Viewport); fViewCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, 0.0f, 0); fViewCamera.Camera.Position = new Vector3(0.0f, 0.0f, 0.0f); fViewCamera.Camera.Update(); fShipCamera = new SimpleCameraController(this.Game, this.Manager, GraphicsDevice.Viewport); fShipCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, 0.0f, 0); fShipCamera.Camera.Position = new Vector3(0.0f, 0.0f, 0.0f); fShipCamera.Camera.Update(); fShipCamera.ForwardDirection = Vector3.Up; fShipCamera.UseInverseMovement = false; fShipCamera.Disable();// No input! }