/// <summary> /// Initializes the transforms used by the game. /// </summary> private void InitializeTransform() { fViewCamera = new SimpleCameraController(this.Game, this.Manager, GraphicsDevice.Viewport); fViewCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, 0.0f, 0); fViewCamera.Camera.Position = new Vector3(0.0f, 0.0f, 0.0f); fViewCamera.Camera.Update(); }
void Start() { form = Form.Human; maxHp = 100; minHp = 0; _health = maxHp * 0.8f; hpBarFill = transform.Find("SpatialHP").transform.Find("Fill").GetComponent <Image>(); hpBarFrame = transform.Find("SpatialHP").transform.Find("Frame").GetComponent <Image>(); bloodSplatterEffect = GameObject.Find("BloodSplatter").GetComponent <Image>(); bloodEffect = false; bloodEffectColor = bloodSplatterEffect.color; bloodEffectColor.a = 0; bloodSplatterEffect.color = bloodEffectColor; controller = GetComponent <PlayerController>(); // Cheat section { controller = GetComponent <PlayerController>(); controller.OnSpaceBarPressed += OnSpaceBarPressed; subCam = GameObject.Find("CM vcam1"); camController = GameObject.Find("Main Camera").GetComponent <SimpleCameraController>(); camController.enabled = false; ybot = GameObject.Find("Alpha_Surface").GetComponent <SkinnedMeshRenderer>(); humanForm = ybot.material; capsuleCollider = GetComponent <CapsuleCollider>(); _rigidbody = GetComponent <Rigidbody>(); } hunterDuration = 20; }
/// <summary> /// Initializes the transforms used by the game. /// </summary> private void InitializeTransform() { fCamera = new SimpleCameraController(this.Game, this.Manager, GraphicsDevice.Viewport); fCamera.Camera.SetProjectionMatrix(MathHelper.ToRadians(35.0f), 1, 100000); fCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, 0.0f, 0); fCamera.Camera.Position = new Vector3(0.0f, 0.0f, 5000.0f); fCamera.Camera.Update(); }
public void SetActive(bool active) { leftHand.enabled = active; rightHand.enabled = active; if (!_controller) { _controller = GetComponent <SimpleCameraController>(); } _controller.enabled = active; }
void Start() { SCCScript = GameObject.FindWithTag("MainCamera").GetComponent <SimpleCameraController>(); gameCtrl = GameObject.FindWithTag("GameController").GetComponent <GameController>(); Time.timeScale = 1; rb = GetComponent <Rigidbody>(); rend = GetComponent <Renderer>(); m_Collider = GetComponent <Collider>(); //calculate pivot distance cubesPivotDistance = cubeSize * cubesInRow / 2; //use this value to create pivot vector) cubesPivot = new Vector3(cubesPivotDistance, cubesPivotDistance, cubesPivotDistance); startingSpeed = speed; }
/// <summary> /// Initializes the transforms used by the game. /// </summary> private void InitializeTransform() { fViewCamera = new SimpleCameraController(this.Game, this.Manager, GraphicsDevice.Viewport); fViewCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, 0.0f, 0); fViewCamera.Camera.Position = new Vector3(0.0f, 0.0f, 0.0f); fViewCamera.Camera.Update(); fShipCamera = new SimpleCameraController(this.Game, this.Manager, GraphicsDevice.Viewport); fShipCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, 0.0f, 0); fShipCamera.Camera.Position = new Vector3(0.0f, 0.0f, 0.0f); fShipCamera.Camera.Update(); fShipCamera.ForwardDirection = Vector3.Up; fShipCamera.UseInverseMovement = false; fShipCamera.Disable();// No input! }
void Start() { Time.timeScale = 1; player = GameObject.FindWithTag("Player"); playerCtrl = player.GetComponent <PlayerController>(); soundCtrl = GameObject.FindWithTag("Audio").GetComponent <SoundController>(); mCamera = GameObject.FindWithTag("MainCamera"); cameraCtrl = mCamera.GetComponent <SimpleCameraController>(); saveManagerScript = GameObject.FindWithTag("saveManager").GetComponent <SaveManager>(); distance = (-(lastFloor.transform.position.z)) - (-(player.transform.position.z)); playerStartingPos = player.transform.position; canClickStart = true; tapToStartPanel.SetActive(true); scoreDisplay.text = "0"; }
public void SpawnMonsters(SimpleCameraController player) { List <Transform> freeSpawnPoints = new List <Transform>(); content.monsters = new List <Monster>(); freeSpawnPoints.AddRange(monsterSpawnPoints); foreach (MonsterBlueprint monster in content.monsterBlueprints) { var randomSpawn = freeSpawnPoints[UnityEngine.Random.Range(0, freeSpawnPoints.Count)]; freeSpawnPoints.Remove(randomSpawn); var m = Instantiate(monster.monsterPrefab, randomSpawn); content.monsters.Add(m); m.player = player.transform; } }
public void OnStartAction() { Debug.Log("Start action"); if (interactionObject.character != null) { character = interactionObject.character; } screenControlsRef.SetMessageData(controlsItem); screenControlsRef.ShowMessage(); if (rightLimiter) { character.ImmobilizeRight(); } else { character.ImmobilizeLeft(); } }
void Start() { fluidOverlay = GameObject.Find("Canvas").transform.Find("FluidOverlay").GetComponent <UnityEngine.UI.RawImage>(); World.createNoiseObjects(Constants.WORLD_SEED); ChunkData.createMeshDataLists(); cameraControl = GameObject.Find("Main Camera").GetComponent <SimpleCameraController>(); //setWorldHeightMapAsTexture(312, 160); //setHeightMapAsTexture(312, 160); //return; prevPlayerChunkPos = getPlayerChunkPos(); playerChunkPosition = prevPlayerChunkPos; prevPlayerChunkPos.y += Constants.CHUNK_SIZE; chunkLoaderThread.start(); }
/// <summary> /// Initializes the transforms used by the game. /// </summary> private void InitializeTransform() { fCamera = new SimpleCameraController(this, fEngine.InputManager, GraphicsDevice.Viewport); fCamera.Camera.Rotation = Quaternion.CreateFromYawPitchRoll(0, -2.6f, 0); fCamera.Camera.Position = new Vector3(0.0f, -3000.0f, -5000.0f); fCamera.Camera.Update(); //fViewMatrix = Matrix.CreateLookAt( // new Vector3(0.0f, 0.0f, 1.0f), // Vector3.Zero, // Vector3.Up // ); //fProjectionMatrix = Matrix.CreateOrthographicOffCenter( // 0, // (float)GraphicsDevice.Viewport.Width, // (float)GraphicsDevice.Viewport.Height, // 0, // 1.0f, 1000.0f); }
private void Awake() { _controller = GetComponent <SimpleCameraController>(); }
void Start() { groundCameraScript = GetComponent <SimpleCameraController>(); cpointer = GetComponent <CustomPointer>(); airCameraScript = GetComponent <CameraFlightFollow>(); }
private void Awake() { positions = GameObject.FindGameObjectsWithTag(findTag); cameraController = GetComponent <SimpleCameraController>(); }
public void Setup() { camController = CreateCamController(); }
// Start is called before the first frame update void Start() { cameraController = GetComponent <SimpleCameraController>(); camera = GetComponent <Camera>(); }
public void StartAction(SimpleCameraController characterRef) { character = characterRef; StartAction(); }