public void writeTerrainTypesGrid() { if (mTypesList.Count == 0) { return; } SimTerrainType.mergeFilteredDefs(mTypesList); SimTerrainType.writeTerrainTypes(); }
public void fillTerrainTypesGrid(string texDir) { SimTerrainType.mergeFilteredDefs(mTypesList); mTypesList.Clear(); mTypesList = SimTerrainType.getFilteredDefs(texDir); initGridControl(); }