public World() { NPCs.Clear(); Signs.Clear(); Chests.Clear(); CharacterNames.Clear(); }
public World() { NPCs.Clear(); Signs.Clear(); Chests.Clear(); CharacterNames.Clear(); TileFrameImportant = SettingsTileFrameImportant.ToArray(); // clone for "new" world. Loaded worlds will replace this with file data }
public void ClearWorld() { _tiles = new Tile[Header.WorldBounds.W, Header.WorldBounds.H]; Chests.Clear(); Signs.Clear(); Npcs.Clear(); }