Esempio n. 1
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 public World()
 {
     NPCs.Clear();
     Signs.Clear();
     Chests.Clear();
     CharacterNames.Clear();
 }
Esempio n. 2
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 public World()
 {
     NPCs.Clear();
     Signs.Clear();
     Chests.Clear();
     CharacterNames.Clear();
     TileFrameImportant = SettingsTileFrameImportant.ToArray(); // clone for "new" world. Loaded worlds will replace this with file data
 }
Esempio n. 3
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        public void ClearWorld()
        {
            _tiles = new Tile[Header.WorldBounds.W, Header.WorldBounds.H];

            Chests.Clear();
            Signs.Clear();
            Npcs.Clear();
        }