public override void SignOut(SignOutCompletion _onCompletion) { base.SignOut(_onCompletion); // Feature not supported SignOutFinished(false, "The operation could not be completed because this feature is not supported in iOS."); }
public override void SignOut(SignOutCompletion _onCompletion) { base.SignOut(_onCompletion); // Request signout GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.SIGN_OUT_LOCAL_USER); }
public override void SignOut(SignOutCompletion _onCompletion) { base.SignOut(_onCompletion); // Invoke method EditorGameCenter.Instance.SignOut(); SignOutFinished(true, null); }
/// <summary> /// Signs out the local user from the game service. /// </summary> /// <remarks> /// \note This works only on Android platform. In iOS, its a no-op call. /// </remarks> public virtual void SignOut(SignOutCompletion _onCompletion) { // Cache callback SignOutFinishedEvent = _onCompletion; }
public override void SignOut (SignOutCompletion _onCompletion) { base.SignOut (_onCompletion); // Request signout GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.SIGN_OUT_LOCAL_USER); }
public override void SignOut (SignOutCompletion _onCompletion) { base.SignOut (_onCompletion); // Feature not supported SignOutFinished (false, "The operation could not be completed because this feature is not supported in iOS."); }
/// <summary> /// Signs the local player out of the Game Service. /// </summary> public virtual void SignOut (SignOutCompletion _onCompletion) { // Cache callback SignOutFinishedEvent = _onCompletion; }