public override void SignOut(SignOutCompletion _onCompletion)
        {
            base.SignOut(_onCompletion);

            // Feature not supported
            SignOutFinished(false, "The operation could not be completed because this feature is not supported in iOS.");
        }
Example #2
0
        public override void SignOut(SignOutCompletion _onCompletion)
        {
            base.SignOut(_onCompletion);

            // Request signout
            GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.SIGN_OUT_LOCAL_USER);
        }
        public override void SignOut(SignOutCompletion _onCompletion)
        {
            base.SignOut(_onCompletion);

            // Invoke method
            EditorGameCenter.Instance.SignOut();
            SignOutFinished(true, null);
        }
Example #4
0
 /// <summary>
 /// Signs out the local user from the game service.
 /// </summary>
 /// <remarks>
 /// \note This works only on Android platform. In iOS, its a no-op call.
 /// </remarks>
 public virtual void SignOut(SignOutCompletion _onCompletion)
 {
     // Cache callback
     SignOutFinishedEvent = _onCompletion;
 }
		public override void SignOut (SignOutCompletion _onCompletion)
		{
			base.SignOut (_onCompletion);
			
			// Request signout
			GameServicesAndroid.Plugin.Call(GameServicesAndroid.Native.Methods.SIGN_OUT_LOCAL_USER);
		}
		public override void SignOut (SignOutCompletion _onCompletion)
		{
			base.SignOut (_onCompletion);

			// Feature not supported
			SignOutFinished (false, "The operation could not be completed because this feature is not supported in iOS.");
		}
		/// <summary>
		/// Signs the local player out of the Game Service.
		/// </summary>
		public virtual void SignOut (SignOutCompletion _onCompletion)
		{
			// Cache callback
			SignOutFinishedEvent	= _onCompletion;
		}