private void Awake() { footCollider = GetComponent <BoxCollider2D>(); controller = GetComponent <PlayerController>(); ri = GetComponent <Rigidbody2D>(); sightChecker = GetComponentInChildren <SightChecker>(); ani = playerRenderer.GetComponent <Animator>(); propBehaviour = GetComponent <PropBehaviour>(); }
protected virtual void Awake() { sightChecker = GetComponentInChildren <SightChecker>(); countPath = GetComponent <CountPath>(); }