void Start() { slowingTime = 0; blindTime = 0; characterMotor = GetComponent <CharacterMotor>(); mentality = GetComponent <Mentality>(); sightAdjuster = GetComponentInChildren <SightAdjuster>(); light = GetComponentInChildren <Light>(); originalForwardSpeed = characterMotor.movement.maxForwardSpeed; originalSidewaysSpeed = characterMotor.movement.maxSidewaysSpeed; originalBackwardsSpeed = characterMotor.movement.maxBackwardsSpeed; slowingForwardSpeed = originalForwardSpeed * timesOfSpeed; slowingSidewaysSpeed = originalSidewaysSpeed * timesOfSpeed; slowingBackwardsSpeed = originalBackwardsSpeed * timesOfSpeed; originalMaxMentalityPoint = mentality.getMaxMentalityPoint(); blindMaxMentalityPoint = originalMaxMentalityPoint * timesOfMaxMentality; }
void Start() { sightAdjuster = GetComponent <SightAdjuster>(); getNextEffectTime(); }