// Start is called before the first frame update void Start() { ItemsList = new List <Item>(); var newItem = new Item(); newItem.isMovable = false; newItem.ItemType = TestItemType.Basic; var advancedItem = new AdvancedItem(); advancedItem.isMovable = true; newItem.ItemType = TestItemType.Advanced; ItemsList.Add(newItem); ItemsList.Add(advancedItem); ReportHitPoints(); }
protected AdvancedItem(AdvancedItem other) : this(other, other.Z) { }
public EvenMoreAdvancedItem(AdvancedItem advancedItem, double q) : base(advancedItem) { Q = q; }