public void GetDirectAttackMoves_WhitePawnsD4G4G2EnemyF5TargetE6() { // arrange var s = new Side("G1", new PieceSet<Queen>(), new PieceSet<Bishop>(), new PieceSet<Knight>(), new PieceSet<Rook>(), new WhitePawns(Bitboard.With.D4.G4) ); var enemy = new Square("F5").AsBoard; // act var result = s.GetDirectAttackMoves("E6", enemy); // assert result.Should().Have.SameSequenceAs( new Move("G4", "F5"), new Move("D4", "D5") ); }
public void GetDirectAttackMoves_BlackPawnsD4G4H6TargetE2() { // arrange var s = new Side("G8", new PieceSet<Queen>(), new PieceSet<Bishop>(), new PieceSet<Knight>(), new PieceSet<Rook>(), new BlackPawns(Bitboard.With.D4.G4.H6) ); var enemy = new Square("F3").AsBoard; // act var result = s.GetDirectAttackMoves("E2", enemy); // assert result.Should().Have.SameSequenceAs( new Move("G4", "F3"), new Move("D4", "D3") ); }