void Start() { _playerObj = GameObject.FindWithTag("Player"); _player = _playerObj.GetComponent <Player.Player>(); _shrineManager = GameObject.Find("ShrineManager").GetComponent <ShrineManager>(); }
void Start () { player = GameObject.FindGameObjectWithTag("Player"); tree_manager = gameObject.GetComponent<TreeManager>(); chunkGen = gameObject.GetComponent<ChunkGenerator>(); weather_manager = gameObject.GetComponent<WeatherManager>(); shrine_manager = gameObject.GetComponent<ShrineManager>(); chunkGen.chunk_size = chunk_size; chunkGen.chunk_resolution = chunk_resolution; cur_chunk = new Vector2(-1, -1); loaded_chunks = new List<Vector2>(); loaded_tree_chunks = new List<Vector2>(); loaded_shrine_chunks = new List<Vector2>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); tree_manager = gameObject.GetComponent <TreeManager>(); chunkGen = gameObject.GetComponent <ChunkGenerator>(); weather_manager = gameObject.GetComponent <WeatherManager>(); shrine_manager = gameObject.GetComponent <ShrineManager>(); chunkGen.chunk_size = chunk_size; chunkGen.chunk_resolution = chunk_resolution; cur_chunk = new Vector2(-1, -1); loaded_chunks = new List <Vector2>(); loaded_tree_chunks = new List <Vector2>(); loaded_shrine_chunks = new List <Vector2>(); }
void Start() { manager = GameObject.FindObjectOfType <ShrineManager>(); on = false; finishedRiddle = false; dc = Resources.FindObjectsOfTypeAll <DialogueCanvas>()[0]; if (gameObject.name.Contains("Order")) { dialogue = manager.dialogue["order"]; } else if (gameObject.name.Contains("Social")) { dialogue = manager.dialogue["social"]; } else if (gameObject.name.Contains("Nature")) { dialogue = manager.dialogue["nature"]; } StartCoroutine(Check()); }