void Start()
        {
            _playerObj = GameObject.FindWithTag("Player");
            _player    = _playerObj.GetComponent <Player.Player>();

            _shrineManager = GameObject.Find("ShrineManager").GetComponent <ShrineManager>();
        }
Exemple #2
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    void Start () {
        player = GameObject.FindGameObjectWithTag("Player");
        tree_manager = gameObject.GetComponent<TreeManager>();
        chunkGen = gameObject.GetComponent<ChunkGenerator>();
        weather_manager = gameObject.GetComponent<WeatherManager>();
        shrine_manager = gameObject.GetComponent<ShrineManager>();
        chunkGen.chunk_size = chunk_size;
        chunkGen.chunk_resolution = chunk_resolution;
        cur_chunk = new Vector2(-1, -1);
        loaded_chunks = new List<Vector2>();
        loaded_tree_chunks = new List<Vector2>();
		loaded_shrine_chunks = new List<Vector2>();
    }
Exemple #3
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 void Start()
 {
     player                    = GameObject.FindGameObjectWithTag("Player");
     tree_manager              = gameObject.GetComponent <TreeManager>();
     chunkGen                  = gameObject.GetComponent <ChunkGenerator>();
     weather_manager           = gameObject.GetComponent <WeatherManager>();
     shrine_manager            = gameObject.GetComponent <ShrineManager>();
     chunkGen.chunk_size       = chunk_size;
     chunkGen.chunk_resolution = chunk_resolution;
     cur_chunk                 = new Vector2(-1, -1);
     loaded_chunks             = new List <Vector2>();
     loaded_tree_chunks        = new List <Vector2>();
     loaded_shrine_chunks      = new List <Vector2>();
 }
Exemple #4
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    void Start()
    {
        manager        = GameObject.FindObjectOfType <ShrineManager>();
        on             = false;
        finishedRiddle = false;
        dc             = Resources.FindObjectsOfTypeAll <DialogueCanvas>()[0];
        if (gameObject.name.Contains("Order"))
        {
            dialogue = manager.dialogue["order"];
        }
        else if (gameObject.name.Contains("Social"))
        {
            dialogue = manager.dialogue["social"];
        }
        else if (gameObject.name.Contains("Nature"))
        {
            dialogue = manager.dialogue["nature"];
        }

        StartCoroutine(Check());
    }