private void PauseShotClock() { ShotClockTimer.Stop(); Pause = 1; Startbutton2.Enabled = true; Pausebutton2.Enabled = false; }
private void ResetShotClock() { Second2 = 0; Pause = 0; ShotClockTimer.Start(); flag1 = 0; if (flag1 == 0 && ShotCheck == 0) { ShotClocktextBox.Text = Value1.ToString(); } if (flag1 == 0 && ShotCheck == 1) { ShotClocktextBox.Text = Value2.ToString(); } }
private void ShotClockTimer_Tick(object sender, EventArgs e) { if (flag1 == 0 && Pause == 0) { if (ShotCheck == 0) { Second2 = Value1; flag1 = 1; } if (ShotCheck == 1) { Second2 = Value2; flag1 = 1; } Pause = 1; } if (Second2 != 0) { Second2--; ShotClocktextBox.Text = Second2.ToString(); if (Second2 <= 5) { ShotClocktextBox.BackColor = ShotClocktextBox.BackColor; ShotClocktextBox.ForeColor = Color.Red; Player3.Play(); } if (Second2 == 0) { Player4.Play(); ShotClocktextBox.Text = "00"; } } else { ShotClocktextBox.BackColor = ShotClocktextBox.BackColor; ShotClocktextBox.ForeColor = Color.Black; ShotClockTimer.Stop(); } }
private void StartShotClock() { flag1 = 0; ShotClockTimer.Start(); if (Pause == 1) { } else { if (flag1 == 0 && ShotCheck == 0) { ShotClocktextBox.Text = Value1.ToString(); } if (flag1 == 0 && ShotCheck == 1) { ShotClocktextBox.Text = Value2.ToString(); } } Startbutton2.Enabled = false; Pausebutton2.Enabled = true; //Gm.BringToFront(); }