public Objects(Texture2D map1, Texture2D map2, Texture2D map3, Texture2D box, SpriteFont text) { // Statics Shops.Set_Texture(box); Zombie_manager.Get_Texture(box); //Objects settings = new Settings(box); maps = new Maps(box, map1, map2, map3); font = text; bullets = new Bullets(box, new Vector2(2, 2)); weapon = new Weapons(box, new Rectangle(50, 50, 10, 5)); player = new Player(box, new Rectangle(20, 20, bodySize, bodySize)); menu = new Menu(box, new Vector2(350, 150)); }