void OnBuyBtnClick() { //判断是否还在打折; //TODO:: bool discount = ShopModule.IsShopItemInDiscount(shopT); if (discount != isDiscount) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("shop_bubble7"), transform); return; } //判断是否已经下架; //TODO:: bool isSale = ShopModule.IsShopItemInSaling(shopT); if (!isSale) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("shop_bubble6"), transform); return; } //购买商品接口; ShopModule.BuyItem(shopT.getId(), 1, isDiscount); CloseUI(); }
public void SetShowData(ShopTemplate shopT) { nameTxt.text = GameUtils.getString(shopT.getCommodityName()); iconImg.sprite = UIResourceMgr.LoadSprite(common.defaultPath + shopT.getResourceName()); //判断当前时间是否打折期间---与购买商品时候是否打折进行比对,如果不同,购买失败,让玩家从新购买; isDiscount = ShopModule.IsShopItemInDiscount(shopT); UpdateMoneyInfo(); }
void OnBuyBtnClick() { bool isDiscount = ShopModule.IsShopItemInDiscount(mShopTemplate); //string errStr = ""; //if(!ShopModule.BuyItem(mShopTemplate.getId(), 1, isDiscount, out errStr)) //{ // InterfaceControler.GetInst().AddMsgBox(errStr, transform); //} ShopModule.BuyItem(mShopTemplate.getId(), 1, isDiscount); }
public override void InitUIView() { base.InitUIView(); if (data != null) { _shopT = DataTemplate.GetInstance().GetShopTemplateByID(data.shopId); iconImg.sprite = UIResourceMgr.LoadSprite(common.defaultPath + ShopT.getResourceName()); //iconImg.SetNativeSize(); nameTxt.text = GameUtils.getString(ShopT.getCommodityName()); oneCostImg.sprite = GameUtils.GetSpriteByResourceType(ShopT.getCostType()); totalCostImg.sprite = GameUtils.GetSpriteByResourceType(ShopT.getCostType()); //判断当前时间是否打折期间---与购买商品时候是否打折进行比对,如果不同,购买失败,让玩家从新购买; isDiscount = ShopModule.IsShopItemInDiscount(ShopT); if (isDiscount) { perPrice = ShopT.getDiscountCost()[0]; } else { perPrice = ShopT.getCost()[0]; } oneCostTxt.text = perPrice.ToString(); totalCostTxt.text = (ItemCount * perPrice).ToString(); maxCount = GetMaxCount(); ItemCount = Mathf.Min(1, maxCount); moneyIcon.sprite = GameUtils.GetSpriteByResourceType(ShopT.getCostType()); switch (ShopT.getCostType()) { case (int)EM_RESOURCE_TYPE.Gold: GameEventDispatcher.Inst.addEventListener(GameEventID.G_Gold_Update, UpdateTotalGoldInfo); UpdateTotalGoldInfo(); break; case (int)EM_RESOURCE_TYPE.Money: GameEventDispatcher.Inst.addEventListener(GameEventID.G_Money_Update, UpdateTotalMoneyInfo); UpdateTotalMoneyInfo(); break; } int curCount = -1; if (ObjectSelf.GetInstance().TryGetItemCountById(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON, Convert.ToInt32(_shopT.getPara()), ref curCount)) { curCountTxt.text = curCount + ""; } } }
void OnItemClick() { //判断VIP等级是否足够; if (mShopT.getVipLimit() > ObjectSelf.GetInstance().VipLevel) { InterfaceControler.GetInst().AddMsgBox(string.Format(GameUtils.getString("shop_bubble3"), mShopT.getVipLimit()), UI_ShopMgr.inst.transform); return; } //当前金钱够不够买一个的; bool isDiscount = ShopModule.IsShopItemInDiscount(mShopT); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(mShopT.getId()).todaynum; int costNum = DataTemplate.GetInstance().GetShopBuyCost(mShopT, buyTimes, isDiscount); long curCount = -1; EM_RESOURCE_TYPE resType = (EM_RESOURCE_TYPE)mShopT.getCostType(); if (ObjectSelf.GetInstance().TryGetResourceCountById(resType, ref curCount)) { if (curCount >= costNum) { if (mShopT.getType() != 51) { LogManager.LogError("不是金币类型51的物品,所属标签填写错误!" + mShopT.getId()); return; } //打开金币购买界面; UI_GoldBuyMgr.SetData(mShopT); UI_HomeControler.Inst.AddUI(UI_GoldBuyMgr.UI_ResPath); } else { switch (resType) { case EM_RESOURCE_TYPE.Gold: //打开魔钻不足提示窗; InterfaceControler.GetInst().ShowGoldNotEnougth(UI_QuikBuyGoldMgr.Inst.transform); break; default: InterfaceControler.GetInst().AddMsgBox("除魔钻资源不足时,其他资源不足先不做处理", UI_ShopMgr.inst.transform); break; } } } }
void UpdateMoneyInfo() { int resourceId = mShopTemplate.getCostType(); moneyIcon.sprite = GameUtils.GetSpriteByResourceType(resourceId); moneyIcon.SetNativeSize(); long count = -1; if (ObjectSelf.GetInstance().TryGetResourceCountById(resourceId, ref count)) { moneyTxt.text = count.ToString(); } costImg.sprite = GameUtils.GetSpriteByResourceType(resourceId); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(mShopTemplate.getId()).todaynum; bool isDiscount = ShopModule.IsShopItemInDiscount(mShopTemplate); costTxt.text = DataTemplate.GetInstance().GetShopBuyCost(mShopTemplate, buyTimes, isDiscount).ToString(); }
/// <sumary> /// /// </sumary> public void UpdatePerSecond() { bool isDiscount = ShopModule.IsShopItemInDiscount(mShopT); mCostOldObj.SetActive(isDiscount); mCostNewObj.SetActive(isDiscount); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(mShopT.getId()).todaynum; if (isDiscount) { mOldTxt.text = DataTemplate.GetInstance().GetShopBuyCost(mShopT, buyTimes, false).ToString(); mNewTxt.text = DataTemplate.GetInstance().GetShopBuyCost(mShopT, buyTimes, true).ToString(); } else { //临时这么写; mCostNewObj.SetActive(true); mNewTxt.text = DataTemplate.GetInstance().GetShopBuyCost(mShopT, buyTimes, true).ToString(); } }
void UpdateMoneyInfo() { int resourceId = shopT.getCostType(); moneyImg.sprite = GameUtils.GetSpriteByResourceType(resourceId); moneyImg.SetNativeSize(); long count = -1; if (ObjectSelf.GetInstance().TryGetResourceCountById(resourceId, ref count)) { moneyTxt.text = count.ToString(); } mOldImg.sprite = GameUtils.GetSpriteByResourceType(resourceId); mNewImg.sprite = GameUtils.GetSpriteByResourceType(resourceId); bool isDiscount = ShopModule.IsShopItemInDiscount(shopT); mCostOldObj.SetActive(isDiscount); mCostNewObj.SetActive(isDiscount); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(shopT.getId()).todaynum; if (isDiscount) { mOldTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, false).ToString(); mNewTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, true).ToString(); } else { //临时这么写; mCostNewObj.SetActive(true); mNewTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, false).ToString(); } //costImg.sprite = GameUtils.GetSpriteByResourceType(resourceId); //int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(shopT.getId()).todaynum; //bool isDiscount = ShopModule.IsShopItemInDiscount(shopT); //costTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, isDiscount).ToString(); }
void OnBuyBtnClick() { //判断是否还在打折; //TODO:: bool discount = ShopModule.IsShopItemInDiscount(ShopT); if (discount != isDiscount) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("shop_bubble7"), selfTransform); return; } //判断是否已经下架; //TODO:: bool isSale = ShopModule.IsShopItemInSaling(ShopT); if (!isSale) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("shop_bubble6"), selfTransform); return; } //购买商品接口; //string err = ""; //if(!ShopModule.BuyItem(ShopT.getId(),ItemCount, isDiscount, out err)) //{ // InterfaceControler.GetInst().AddMsgBox(err, selfTransform); //} //else //{ // CloseUI(); //} ShopModule.BuyItem(ShopT.getId(), ItemCount, isDiscount); CloseUI(); }
/// <summary> /// 点击立刻购买; /// </summary> void OnMsgBoxYesClick() { UI_HomeControler.Inst.ReMoveUI(UI_RechargeBox.UI_ResPath); int stoneid = DataTemplate.GetInstance().GetGameConfig().getIdentify_stone_id(); ShopTemplate shopT = DataTemplate.GetInstance().GetShopTemplateByID(stoneid); if (!ShopModule.IsShopItemInSaling(shopT)) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("shop_bubble6"), transform); return; } int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(stoneid).todaynum; bool isdiscount = ShopModule.IsShopItemInDiscount(shopT); int haveCount = 0; ObjectSelf.GetInstance().TryGetItemCountById(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON, itemId, ref haveCount); //获取符文鉴定石对应到商店表的id; int shopId = DataTemplate.GetInstance().GetGameConfig().getIdentify_stone_id(); ShopModule.BuyItem(shopId, itemCount - haveCount, isdiscount); }
void OnUseBtnClick() { switch (mType) { case 0: bool isDiscount = ShopModule.IsShopItemInDiscount(shopT); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(shopT.getId()).todaynum; int costNum = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, isDiscount); long curCount = -1; EM_RESOURCE_TYPE resType = (EM_RESOURCE_TYPE)shopT.getCostType(); if (ObjectSelf.GetInstance().TryGetResourceCountById(resType, ref curCount)) { if (curCount >= costNum) { //1.是否满活力; if (ObjectSelf.GetInstance().ExplorePoint >= ObjectSelf.GetInstance().ExplorePointMax) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("explore_bubble2")); return; } //2.是否有购买次数; int maxDayliTimes = DataTemplate.GetInstance().GetShopItemDailyBuyTimes(shopT, ObjectSelf.GetInstance().VipLevel); if (buyTimes >= maxDayliTimes) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("UI_raids_tips2")); return; } //成功后弹窗; ShowBuyWater(isDiscount, costNum); } else { switch (resType) { case EM_RESOURCE_TYPE.Gold: //打开魔钻不足提示窗; InterfaceControler.GetInst().ShowGoldNotEnougth(); break; default: //InterfaceControler.GetInst().AddMsgBox("除魔钻资源不足时,其他资源不足先不做处理"); break; } } } break; case 1: //是否有使用次数; if (mRemineTimes <= 0) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("vigour_supplement_tip1")); return; } //是否拥有该道具; if (mHaveCount <= 0) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("vigour_supplement_tip3")); return; } //成功; BaseItem item = ObjectSelf.GetInstance().CommonItemContainer.FindItem(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON, mId); if (item == null) { Debug.LogError("人物身上没有该物品id" + mId); return; } SendMsg(item.GetItemGuid(), 1); break; default: break; } }
void OnDefineBtnClick() { if (mRuneGUID == null || ItemEquipInfo == null) { return; } ItemTemplate itemT = ItemEquipInfo.GetItemRowData(); //一星符文没法鉴定; if (itemT.getRune_quality() <= 1) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("hero_rune_tip3"), transform); return; } int count = DataTemplate.GetInstance().GetRuneMaxRedefineTimes(itemT); //是否鉴定满级; if (ItemEquipInfo.GetDefineTimes() >= count) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("hero_rune_tip4"), transform); return; } ///鉴定消耗物品是否足够; itemId = -1; //消耗道具id itemCount = -1; //消耗道具数量; switch (ItemEquipInfo.GetDefineTimes()) { case 0: itemId = itemT.getRune_exposeCostType1(); itemCount = itemT.getRune_exposeCostValue1(); break; case 1: itemId = itemT.getRune_exposeCostType2(); itemCount = itemT.getRune_exposeCostValue2(); break; case 2: itemId = itemT.getRune_exposeCostType3(); itemCount = itemT.getRune_exposeCostValue3(); break; case 3: itemId = itemT.getRune_exposeCostType4(); itemCount = itemT.getRune_exposeCostValue4(); break; default: break; } if (itemId != -1 && itemCount > 0) { int haveCount = 0; ObjectSelf.GetInstance().TryGetItemCountById(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON, itemId, ref haveCount); //道具不足提示; if (haveCount < itemCount) { ItemTemplate costItemT = DataTemplate.GetInstance().GetItemTemplateById(itemId); UI_RechargeBox box = UI_HomeControler.Inst.AddUI(UI_RechargeBox.UI_ResPath).GetComponent <UI_RechargeBox>(); box.SetIsNeedDescription(true); Sprite sp = UIResourceMgr.LoadSprite(common.defaultPath + costItemT.getIcon()); //获取商城中该物品的价格----写死的商品id==3; int shopid = DataTemplate.GetInstance().GetGameConfig().getIdentify_stone_id(); ShopTemplate shopT = DataTemplate.GetInstance().GetShopTemplateByID(shopid); if (!ShopModule.IsShopItemInSaling(shopT)) { InterfaceControler.GetInst().AddMsgBox(GameUtils.getString("shop_bubble6"), transform); return; } box.SetConsume_Image(GameUtils.GetSpriteByResourceType(shopT.getCostType())); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(shopid).todaynum; bool isdiscount = ShopModule.IsShopItemInDiscount(shopT); int needCount = itemCount - haveCount; long costTotal = (DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, isdiscount) * needCount); box.SetConNum(costTotal.ToString()); string content = string.Format(GameUtils.getString("hero_rune_identifyform_tip1"), GameUtils.getString(costItemT.getName(), TEXT_COLOR.YELLOW) + " X " + needCount); box.SetDescription_text(content); long resourceCount = 0; ObjectSelf.GetInstance().TryGetResourceCountById(shopT.getCostType(), ref resourceCount); box.SetMoneyInfo(shopT.getCostType(), (int)resourceCount); box.SetMoneyInfoActive(true); box.SetLeftBtn_text(GameUtils.getString("common_button_purchase1")); if (costTotal > resourceCount) { box.SetLeftClick(OnMsgBoxYesNoMoneyClick); } else { box.SetLeftClick(OnMsgBoxYesClick); } } else { SendIndentifyProtocol(); } } else { LogManager.LogError("错误的道具id:" + itemId + "或者是错误的道具数量:" + itemCount); } }
public void SetShowData(ShopTemplate shopT) { if (shopT == null) { LogManager.LogError("皮肤预览传入的ShopTemplate is null"); return; } mOldImg.sprite = GameUtils.GetSpriteByResourceType(shopT.getCostType()); mNewImg.sprite = GameUtils.GetSpriteByResourceType(shopT.getCostType()); bool isDiscount = ShopModule.IsShopItemInDiscount(shopT); mCostOldObj.SetActive(isDiscount); mCostNewObj.SetActive(isDiscount); int buyTimes = ObjectSelf.GetInstance().GetShopBuyInfoByShopId(shopT.getId()).todaynum; if (isDiscount) { mOldTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, false).ToString(); mNewTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, true).ToString(); } else { //临时这么写; mCostNewObj.SetActive(true); mNewTxt.text = DataTemplate.GetInstance().GetShopBuyCost(shopT, buyTimes, false).ToString(); } int artTableId = GameUtils.StringToInt(shopT.getPreviewContent()); ArtresourceTemplate artT = DataTemplate.GetInstance().GetArtResourceTemplate(artTableId); if (artT == null) { LogManager.LogError("ArtresourceTemplate is null id=" + artTableId); return; } iconImg.sprite = UIResourceMgr.LoadSprite(common.defaultPath + shopT.getResourceName()); iconImg.SetNativeSize(); HeroTemplate heroT = DataTemplate.GetInstance().GetHeroTemplateByArtresourceId(artTableId); if (heroT != null) { heroTitleTxt.text = GameUtils.getString(heroT.getTitleID()); heroNameTxt.text = GameUtils.getString(heroT.getNameID()); } else { LogManager.LogError("英雄表中找不到对应皮肤id=" + artTableId + "的数据"); } int count = DataTemplate.GetInstance().GetArtResourceAtrriCount(artT); if (count > 0) { for (int i = 0; i < count; i++) { StringBuilder sb = new StringBuilder(); sb.Append(artT.getSymbol()[i]); if (artT.getIspercentage()[i] == 1) { float val = (float)(artT.getAttriValue()[i]) / 10f; sb.Append(val); sb.Append("%"); } else { sb.Append(artT.getAttriValue()[i]); } CreateAttriItem(GameUtils.getString(artT.getAttriDes()[i]), sb.ToString()); } } nameTxt.text = GameUtils.getString(artT.getNameID()); UpdateMoneyInfo(); }