//计算商品价格 private void CalcItemPrice(ShopItemUI item) { if (shopData.goldCount >= item.itemPrice) { item.BuyEnd(); //隐藏购买UI按钮. shopData.goldCount -= item.itemPrice; //减去已消耗的金币 UpdateUI(); //更新UI. shopData.UpdateXMLDate(savePath, "GoldCount", shopData.goldCount.ToString()); //更新xml金币数量 shopData.UpdateXMLDate(savePath, "ID" + item.itemId, "1"); //更新xml中商品状态. } }
private void CalcItemPrice(ShopItemUI item) { if (shopData.goldCount >= item.itemPrice) { Debug.Log("购买成功"); item.BuyEnd(); shopData.goldCount -= item.itemPrice; UpdateUI(); shopData.UpdateXMLData(SavePath, "GoldCount", shopData.goldCount.ToString()); shopData.UpdateXMLData(SavePath, "ID" + item.itemId, "1"); } else { Debug.Log("购买失败"); } }
/// <summary> /// 计算商品价格 /// </summary> /// <param name="item"></param> private void CalcItemPrice(ShopItemUI item) { if (shopData.goldCount >= item.itemPrice) { Debug.Log("购买成功"); item.BuyEnd(); //隐藏购买UI按钮 shopData.goldCount -= item.itemPrice; //减去已经消耗的金币 UpdateUI(); //更新UI shopData.UpdateXMLData(savePath, "GoldCount", shopData.goldCount.ToString()); shopData.UpdateXMLData(savePath, "ID" + item.itemId, "1"); //更新商品状态 } else { Debug.Log("购买失败,金币不够"); } }
private void CalcItemPrice(ShopItemUI item) { if (shopData.masonryCount >= item.itemPrice) { Debug.Log("购买成功"); //隐藏购买. item.BuyEnd(); //隐藏购买UI按钮. shopData.masonryCount -= item.itemPrice; //减去已经消耗的钻石. UpdateUI(); //更新UI显示. shopData.UpdateXMLData(savePath, "MasonryCount", shopData.masonryCount.ToString()); //更新XML的钻石的数量. shopData.UpdateXMLData(savePath, "ID" + item.itemId, "1"); //更新商品状态. } else { Debug.Log("购买失败,钻石不够"); } }
/// <summary> /// 计算商品价格 /// </summary> private void CalcItemPrice(ShopItemUI item) { if (shopData.goldCount >= item.itemPrice) { Debug.Log("购买成功"); //隐藏购买UI按钮 item.BuyEnd(); //减去所用的金币,更新UI shopData.goldCount -= item.itemPrice; UpdateUI(); //更新XML中金币数量 shopData.UpdateXMLData(savePath, "GoldCount", shopData.goldCount.ToString()); //更新XML中商品状态 shopData.UpdateXMLData(savePath, "ID" + item.itemId, "1"); } else { Debug.Log("购买失败"); } }