public ShopItem(int uid, bool auto_preview_equip, string category, byte flag, int guild_trophy, int item_id, byte item_rank, int price, short quantity, int required_achievement_grade, int required_achievement_id, byte required_championship_grade, short required_championship_join_count, int required_fame_grade, short required_guild_merchant_level, byte required_guild_merchant_type, int required_item_id, short required_quest_alliance, int sale_price, int stock_count, int stock_purchased, string template_name, byte token_type) { Uid = uid; AutoPreviewEquip = auto_preview_equip; Category = category; Flag = (ShopItemFlag)flag; GuildTrophy = guild_trophy; ItemId = item_id; ItemRank = item_rank; Price = price; RequiredAchievementGrade = required_achievement_grade; RequiredAchievementId = required_achievement_id; RequiredChampionshipGrade = required_championship_grade; RequiredChampionshipJoinCount = required_championship_join_count; RequiredFameGrade = required_fame_grade; RequiredGuildMerchantLevel = required_guild_merchant_level; RequiredGuildMerchantType = required_guild_merchant_type; RequiredItemId = required_item_id; RequiredQuestAlliance = required_quest_alliance; SalePrice = sale_price; StockCount = stock_count; StockPurchased = stock_purchased; TemplateName = template_name; TokenType = (ShopCurrencyType)token_type; Quantity = quantity; }
public ShopItem(dynamic data) { Uid = data.uid; AutoPreviewEquip = data.auto_preview_equip; Category = data.category; Flag = (ShopItemFlag)data.flag; GuildTrophy = data.guild_trophy; ItemId = data.item_id; ItemRank = data.item_rank; Price = data.price; RequiredAchievementGrade = data.required_achievement_grade; RequiredAchievementId = data.required_achievement_id; RequiredChampionshipGrade = data.required_championship_grade; RequiredChampionshipJoinCount = data.required_championship_join_count; RequiredFameGrade = data.required_fame_grade; RequiredGuildMerchantLevel = data.required_guild_merchant_level; RequiredGuildMerchantType = data.required_guild_merchant_type; RequiredItemId = data.required_item_id; RequiredQuestAlliance = data.required_quest_alliance; SalePrice = data.sale_price; StockCount = data.stock_count; StockPurchased = data.stock_purchased; TemplateName = data.template_name; TokenType = (ShopCurrencyType)data.token_type; Quantity = data.quantity; }
public BeautyShopItem(dynamic data) { Uid = data.uid; ItemId = data.item_id; Gender = (Gender)data.gender; Flag = (ShopItemFlag)data.flag; RequiredLevel = data.required_level; RequiredAchievementId = data.required_achievement_id; RequiredAchievementGrade = (byte)data.required_achievement_grade; RequiredItemId = data.required_item_id; CurrencyType = (ShopCurrencyType)data.currency_type; CurrencyCost = data.currency_cost; }