public ShopItem(int uid, bool auto_preview_equip, string category, byte flag, int guild_trophy, int item_id, byte item_rank, int price, short quantity, int required_achievement_grade, int required_achievement_id, byte required_championship_grade, short required_championship_join_count, int required_fame_grade, short required_guild_merchant_level, byte required_guild_merchant_type, int required_item_id, short required_quest_alliance, int sale_price, int stock_count, int stock_purchased, string template_name, byte token_type)
 {
     Uid = uid;
     AutoPreviewEquip              = auto_preview_equip;
     Category                      = category;
     Flag                          = (ShopItemFlag)flag;
     GuildTrophy                   = guild_trophy;
     ItemId                        = item_id;
     ItemRank                      = item_rank;
     Price                         = price;
     RequiredAchievementGrade      = required_achievement_grade;
     RequiredAchievementId         = required_achievement_id;
     RequiredChampionshipGrade     = required_championship_grade;
     RequiredChampionshipJoinCount = required_championship_join_count;
     RequiredFameGrade             = required_fame_grade;
     RequiredGuildMerchantLevel    = required_guild_merchant_level;
     RequiredGuildMerchantType     = required_guild_merchant_type;
     RequiredItemId                = required_item_id;
     RequiredQuestAlliance         = required_quest_alliance;
     SalePrice                     = sale_price;
     StockCount                    = stock_count;
     StockPurchased                = stock_purchased;
     TemplateName                  = template_name;
     TokenType                     = (ShopCurrencyType)token_type;
     Quantity                      = quantity;
 }
Esempio n. 2
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 public ShopItem(dynamic data)
 {
     Uid = data.uid;
     AutoPreviewEquip              = data.auto_preview_equip;
     Category                      = data.category;
     Flag                          = (ShopItemFlag)data.flag;
     GuildTrophy                   = data.guild_trophy;
     ItemId                        = data.item_id;
     ItemRank                      = data.item_rank;
     Price                         = data.price;
     RequiredAchievementGrade      = data.required_achievement_grade;
     RequiredAchievementId         = data.required_achievement_id;
     RequiredChampionshipGrade     = data.required_championship_grade;
     RequiredChampionshipJoinCount = data.required_championship_join_count;
     RequiredFameGrade             = data.required_fame_grade;
     RequiredGuildMerchantLevel    = data.required_guild_merchant_level;
     RequiredGuildMerchantType     = data.required_guild_merchant_type;
     RequiredItemId                = data.required_item_id;
     RequiredQuestAlliance         = data.required_quest_alliance;
     SalePrice                     = data.sale_price;
     StockCount                    = data.stock_count;
     StockPurchased                = data.stock_purchased;
     TemplateName                  = data.template_name;
     TokenType                     = (ShopCurrencyType)data.token_type;
     Quantity                      = data.quantity;
 }
Esempio n. 3
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 public BeautyShopItem(dynamic data)
 {
     Uid                      = data.uid;
     ItemId                   = data.item_id;
     Gender                   = (Gender)data.gender;
     Flag                     = (ShopItemFlag)data.flag;
     RequiredLevel            = data.required_level;
     RequiredAchievementId    = data.required_achievement_id;
     RequiredAchievementGrade = (byte)data.required_achievement_grade;
     RequiredItemId           = data.required_item_id;
     CurrencyType             = (ShopCurrencyType)data.currency_type;
     CurrencyCost             = data.currency_cost;
 }