private void ShootingChack()
    {
        int[] sterLineBf = SterLine;

        Array.Sort(SterLine);
        Array.Reverse(SterLine);

        int[] bfList = shooting.lineCode;
        Array.Sort(bfList);
        Array.Reverse(bfList);
        Array.Resize(ref bfList, bfList.Length + 1);

        int check = 0;

        for (int j = 0; j < bfList.Length; j++)
        {
            if (bfList[j] == SterLine[j])
            {
                check++;
            }
        }
        if (check == bfList.Length)
        {
            Destroy(TapSter.gameObject);
            AudioManager.Instance.PlaySE(AudioManager.SeName.gauge);
            shooting.lineNum++;
            shooting.BoardReset();
            shooting.RandSelect();
            Success();
        }
        else
        {
            SterLine = sterLineBf;
        }
    }
 private void Shootingbefore()
 {
     padController2.Pad = true;
     textPadObj.SetActive(false);
     ShootingTime = 0;
     ModeChange(14, 0);
     shooting.RandSelect();
 }