private void ShootingChack() { int[] sterLineBf = SterLine; Array.Sort(SterLine); Array.Reverse(SterLine); int[] bfList = shooting.lineCode; Array.Sort(bfList); Array.Reverse(bfList); Array.Resize(ref bfList, bfList.Length + 1); int check = 0; for (int j = 0; j < bfList.Length; j++) { if (bfList[j] == SterLine[j]) { check++; } } if (check == bfList.Length) { Destroy(TapSter.gameObject); AudioManager.Instance.PlaySE(AudioManager.SeName.gauge); shooting.lineNum++; shooting.BoardReset(); shooting.RandSelect(); Success(); } else { SterLine = sterLineBf; } }
private void Shootingbefore() { padController2.Pad = true; textPadObj.SetActive(false); ShootingTime = 0; ModeChange(14, 0); shooting.RandSelect(); }