void collisionCode(Collider otherCollider) { if (otherCollider.gameObject.layer == 9) //other player //tries to grab movement from player { GameObject other = otherCollider.gameObject; other = getParent(otherCollider.gameObject); Movement movement = other.GetComponent <Movement>(); //stops player from hitting themselves and their teammates if (movement != null && movement.player_num != player_num && movement.player_num != player_num + 1) { //makes sure snowball can only hit one player snowballHeath -= 1; if (snowballHeath > -1) { //Remove Health? other.GetComponent <Health>().removeHealth(1); other.GetComponentInChildren <CameraPositionFix> ().CameraShake(); if (other.GetComponent <PlayerType>().isSnowMan) { other.GetComponent <Movement> ().StartCoroutine(other.GetComponent <Movement> ().pushback()); } other.GetComponentInChildren <HurtSound> ().play(true); if (owner != null) { owner.HitConfirmation(); vibrationCode.vibrate(false, owner.inputDevice, 0.2f, 5); } var main = GetComponent <ParticleSystem> ().main; main.startColor = new Color(255f, 0f, 0f); StartCoroutine("snowBallDestruction"); } } if (movement != null && movement.player_num != player_num && movement.player_num == player_num + 1) { var main = GetComponent <ParticleSystem> ().main; main.startColor = new Color(255f, 0f, 0f); StartCoroutine("snowBallDestruction"); } } //hit wall Debug.Log(otherCollider.gameObject.layer); if (otherCollider.gameObject.layer == 0 || otherCollider.gameObject.layer == 11) { Debug.Log("Snowball error"); StartCoroutine("snowBallDestruction"); } if (otherCollider.gameObject.layer == 12) //dummy { otherCollider.gameObject.GetComponent <OnHitRotate>().SnowballHitRotate(); var main = GetComponent <ParticleSystem> ().main; main.startColor = new Color(255f, 0f, 0f); StartCoroutine("snowBallDestruction"); } }