private void HandleRelevantView() { // For us show only hand and gun (deactivate body model) if (photonView.IsMine) { foreach (GameObject gameObject in FPS_HandsChildGameObjects) { gameObject.SetActive(true); } foreach (GameObject gameObject in SoldierChildGameObjects) { gameObject.SetActive(false); } // Instantiate Player UI only for myself GameObject playerUIGameObject = Instantiate(playerUIPrefab); // Assign Joystick and player rotation field playerMovementController.joystick = playerUIGameObject.transform.Find("Fixed Joystick").GetComponent <Joystick>(); playerMovementController.fixedTouchField = playerUIGameObject.transform.Find("RotationTouchPanel").GetComponent <FixedTouchField>(); playerUIGameObject.transform.Find("Shoot").GetComponent <Button>().onClick.AddListener(() => shooter.Attack()); FPSCamera.enabled = true; // Set hand model animation animator.SetBool("IsPlayerModel", false); } // For the rest of the players show our body model else { foreach (GameObject gameObject in FPS_HandsChildGameObjects) { gameObject.SetActive(false); } foreach (GameObject gameObject in SoldierChildGameObjects) { gameObject.SetActive(true); } // Disable joystick components and camera playerMovementController.enabled = false; GetComponent <RigidbodyFirstPersonController>().enabled = false; FPSCamera.enabled = false; // Set Player model animation animator.SetBool("IsPlayerModel", true); } }